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OkRightBackToSleep

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About OkRightBackToSleep

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  1. I've tried with playActionNow "Stop" and "Default". this results in the reload action queued after pressing "R" being removed and reload fails (a magazine is removed from inventory but gun isn't reloaded) although thanks a lot for mentioning Ravage i'll check out its autowalk script and see how things are handled!
  2. thanks everyone for showing interest in my project! i think it's only fair that i give you some status update. since last month i've formatted the original proof of concept script to a mod version and added support for left, right, and back movement. however i have yet to work out how to skip an animation that's currently being played. this results in, for example, pressing reload while crawling does not start reload animation immediately, instead the character will continue to craw for about a second (most Amov type animations last about 1s) before reloading. once i find workaround for this issue development should proceed a lot faster. thanks for your patience and if you have idea for a solution feel free to comment! GitHub link
  3. so i've decided i'll give it a try and implement this as a mod, no promises though as i basically need to replace all movement controls and animations (from WASD to stances). thanks to everyone who commented and liked! i'm currently still working on another mod but i'll post an update (maybe in another thread) once progress is made!
  4. Hi i have an idea of a mod that lets players change stance and combat pace (walk, jog, sprint etc.) using scroll wheel, similar to the mechanic used in Escape from Tarkov. i personally feel much less constrained in combat without having to memorize a bunch of keybinds, however i'd like to hear your opinion. if you guys like the idea i'll make it into a mod! demo video showcases changing movement pace using scroll wheel. lower left corner shows mouse wheel events. proof of concept code drop init_pace.sqf and macros.hpp in a test mission, run init_pace.sqf from your init.sqf. only forward movement (w key) is implemented. z to crouch and control to go prone.
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