Hello,
I've recently gotten interested in creating models for Arma 3. Currently, I have an object successfully imported into the game, but it's got two big issues:
It doesn't show up in Eden's asset browser. To rule out any other variables ATM, I've just adapted the config files from the Arma 3 Samples lamp object, and changed only the filepath to point to my model. Theoretically, it should show up as 'My Lamp,' but the only way I've been able to so much as tell it's there is by spawning it via a trigger running the createVehicle function.
The object is completely non-collidable. In both Blender and Object Builder, I have a geometry, physx geometry, and fire geometry LOD. The whole object is a simple cube, so there are no concave shapes. All geometry LODs were given a convex triangulation in Object Builder, and checked for non-convexities and non-closed shapes with none detected. In spite of this, the object can be walked, driven, fired, and thrown through.