I don't know if anyone else has come across a problem like this, but I'm having an issue with default Arma 3 event handlers.
player addEventHandler ["Hit", {
//params ["_unit", "_selection", "_damage", "_hitIndex", "_hitPoint", "_shooter", "_projectile"];
if ((_this select 2) > .01) then {
[_this select 2] execVM "thescript.sqf";
}
}];
This works just fine for all forms of damage coming from base Arma 3, whether the player gets shot or blown up. However, when any of the zombies attack the player this doesn't trigger?