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Kameradenschwein

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About Kameradenschwein

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  1. Kameradenschwein

    Location of S.O.G. Prairie Fire Missions on harddrive

    Good luck trying to connect to the server - but ill delete it. Anyways, the server does run but it does not load any mission nor a map.
  2. Kameradenschwein

    Location of S.O.G. Prairie Fire Missions on harddrive

    Hello Harzach, first off thanks for the answer. I already did this. I did download the download_depot 233780 233790 7907683864326938845 via the the Steam console. After this I used an FTP connection and moved the S.O.G. Prairie Fire folders from the depot into the /arma3/here i moved them" folder of the server. I added for Additional server mods the "vn;" in the command line. Then I used this cfg for the server.
  3. Hello, i recently rented a server in order to play the coop-campaing of S.O.G. Prairie Fire with friends. My problem right now is that I cant find the Coop-MP Missions on my harddrive in order to upload them on the server. They must be somewhere because i can select and play them when I run arma 3 with this mod. 01 CO14: Eldest Son 02 CO15: Spindown 03 CO15: Bright Light 04 CO14: Ashtray III 05 CO15: Ma Bell 06 CO15: Oscar Eight Thanks for the help
  4. Kameradenschwein

    delay for "addAction" after activation

    Now it works thank you so much with your patience Grumpy Old Man and ofcourse gc8
  5. Kameradenschwein

    delay for "addAction" after activation

    I get a bit confused what you mean by "and name the radio" At the moment it looks like this radio01 Variable name: radio01 Init field: radio01 AddAction ["Play Polka", {_this spawn TAG_fnc_radioSong}]; polkka.sqf TAG_fnc_radioSong = { params ["_object","_caller","_ID"]; _object removeAction _ID; _object say3d "ivean_polkka"; sleep 144; _object AddAction ["Play Polka again", {_this spawn TAG_fnc_radioSong}]; }; radio01 AddAction ["Play Polka", {_this spawn TAG_fnc_radioSong}]; Still get the ""_this spawn |#|Tag_fnc_radioSong" Error undifined variable in expression: Tag_fnc_radioSong" sorry for making this so hard
  6. Kameradenschwein

    delay for "addAction" after activation

    Thank you a lot :) - so i replaced my init field and my sqf with your expressions but now i get the error ""_this spawn |#|Tag_fnc_radioSong" Error undifined variable in expression: Tag_fnc_radioSong
  7. Kameradenschwein

    delay for "addAction" after activation

    That is because i am really not that good - lets say i am a beginner so i tried to copy and paste what i need from other scripts :) , so just one step back In the Init field of the Radio „this AddAction [„Play Polka“, „scripts\polkka.sqf] Radio sqf radio01 say3d „ivean_polkka“; how can I get a delay so that nobody can spam that song?
  8. Hello everybody I try to get a delay for a Action but i cant get it set up. Here is my problem. For a MP mission I made i wanted to hide a little easter egg. This easter egg is a sound of a little polka music that gets played. At the moment they players can go to the radio and can activate this sound. In the Init field of the Radio „this AddAction [„Play Polka“, „scripts\polkka.sqf] But I know some of my fellow players, as soon as they find out they will spam the action, make this sound get played like 100 times at the same time and maybe even crash the server that way… What I need is a delay that they only can play the song again after it has stopped. So I need a delay for this action of 144 seconds. What i tried so far is this Init field Cooldown = 0; this AddAction [„Play Polka“, „scripts\polkka.sqf“, „Cooldown < 1“]; and in the sqf Cooldown = 1; radio01 say3d „ivean_polkka“; Sleep 144; Cooldown = 0; but still, i can spam the action and make the song play as many times as i wish…
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