Well since you asked ive been designing this 2 player minimum, 1 Pilot, 1 Officer, 8 max dynamic mission.
Been working on it for a good few years and the scopes continued to change with the awesome DLCs released.
I need the AI to have their lasers on without the combat behaviour syntax.
Not massively important but would be nice.
Operation: Aegis Strike
Hello,
I'm trying to force fire on a jet when entering a trigger, i've placed the following code into the activation line with no avail.
FP1 forceWeaponFire ["Bomb_03_F ", "Bomb_03_F "];
Your help would be greatly appreciated.
Thanks,