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Windy5000

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About Windy5000

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  1. There enemy and allied alike, i'll search for a script to get this done. Thanks for the help pierremgi
  2. Well since you asked ive been designing this 2 player minimum, 1 Pilot, 1 Officer, 8 max dynamic mission. Been working on it for a good few years and the scopes continued to change with the awesome DLCs released. I need the AI to have their lasers on without the combat behaviour syntax. Not massively important but would be nice. Operation: Aegis Strike
  3. Windy5000

    forceWeaponFire Help

    I tried getting it to work but no luck, i've settled for a trigger with artillery effects. thanks for the help.
  4. Sorry to necro the thread, Any work around on this now that it's 2019?
  5. Hello, I'm trying to force fire on a jet when entering a trigger, i've placed the following code into the activation line with no avail. FP1 forceWeaponFire ["Bomb_03_F ", "Bomb_03_F "]; Your help would be greatly appreciated. Thanks,
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