I may have worded it a bit poorly. I do mean the file "fn_init.sqf" in scripts/anomalies. There you can set up a class name if you want people to have a certain item to able to use the anomaly detector.
If you have not set up anything then you should have the ability to turn the detector on and off without needed a specific item. The current problem that I am seeing here is you losing the detector up on death all together.
It looks like I forgot to check this without ace enabled. The addActions (Scroll wheel menu) entry will be lost upon death and respawning. This is definitely a bug and I need to fix this. I was planning on either working today or on Friday on this again as I do have a little time then.
I am currently at work and cannot really fix this now, but you can add this to your initPlayerLocal.sqf as a quick fix. It will add the actions back upon you respawn.
player addEventHandler ["Respawn", {
player addAction ["Enable anomaly detector", {
ANOMALY_DETECTOR_ACTIVE = true;
[] call anomalyDetector_fnc_detector;
},nil,0,false,true,"","!ANOMALY_DETECTOR_ACTIVE && [player, ANOMALY_DETECTOR_ITEM] call anomaly_fnc_hasItem"];
player addAction ["Enable anomaly detector", {
ANOMALY_DETECTOR_ACTIVE = false;
},nil,0,false,true,"","ANOMALY_DETECTOR_ACTIVE"];
}];
Oh no, it used my gmail login and not my regular one....