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Churizo1

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About Churizo1

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  1. Works flawlessly! thank you very much!
  2. params ["_start","_veh"]; _veh setVelocity [0,0,0]; _veh turretUnit [0] setPos (_start getRelPos [2, 180]); {_x setPos (_start getRelPos [2, 180]);} forEach ((fullCrew _veh) apply {_x select 0}); {_x setPos (_start getRelPos [2, 180]);} forEach (nearestObjects [getPos _veh,["Man"],15]); uisleep 0.2; if (alive _veh ) then { deleteVehicle _veh } else {}; I'm trying to move everyone out of a vehicle as well as everyone close to the vehicle. The script above works mostly. However for some reason copilot seats never get moved out of the helicopter. I added "_veh turretUnit [0] setPos (_start getRelPos [2, 180]);" in an attempt to get the copilot seat but no cigar. I have no idea why only the copilot seat doesn't work (even on vanilla vehicles). Does anybody know what is going wrong here?
  3. I wanna start of by saying thank you for the amazing aircraft firewill! Currently I'm trying to convince people from a group I do operations with to add this mod to our repository. The only issue I have encountered is that rearming, refueling and repairing happens just a bit too quick for our taste. Is there a way to change the duration it takes to do those things? Thanks in advance [CNTO]Churizo
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