James Grimm
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How to make a user input text dialog
James Grimm posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello people! I want to add a box in my mission where players can enter text and that text then becomes a variable. I tried using the RscEdit but was unable to figure it out. Was unable to find a defines for it. If anyone happens to sit on some code to make this happen that would be appreciated. A box where you can write things in a dialog and save them as a variable. -
How to add veriable in to AddAction?
James Grimm replied to James Grimm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you it works now. as you can tell I'm new to this. So thank you for your patience. -
How to add veriable in to AddAction?
James Grimm replied to James Grimm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've got closer it needs to be like this I think TestSign addAction format["Cooldown %1",]; but I don't know where to put the variable for _i -
How to add veriable in to AddAction?
James Grimm replied to James Grimm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't understand where in this command(TestSign addAction ["Cooldown %1",""];) to I put the format [Cooldown %1, _i]; @Schatten -
How to add veriable in to AddAction?
James Grimm posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
What I want to do is add an action that updates for a sign every sec to display how long time is left for the cooldown. In the while loop, i want the %1 to be _1. _tele = _this select 0; _caller = _this select 1; _sign = TestSign; _Cash = score _caller; _i = 5; hint format["you have %1 in cash",_Cash]; while {_i>0} do { removeAllActions _sign; _sign addAction ["Cooldown %1",""]; sleep 1; _i = _i-1; }else { removeAllActions _sign; _sign addAction ["Buy scope WIP","PengarFraga.sqf"]; }; -
Hello there, Is it possible to have 2 triggers on that both check if there is a player inside. If both of them are true then a code will run. I am new to coding so please provide lots of details and a sample. 'Thanks!
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Why dosent _caller work in MP?
James Grimm replied to James Grimm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Whilst you're at it @Sgt. Dennenboom ;) any idea why this is not working? _tele = _this select 0; _caller = _this select 1; Cash = score _caller; if (Cash > 99) then { //line 20 _caller addScore -100; Offroad setPos (getpos (OffroadStart)); _caller moveingunner Offroad; _i = 35; while (_i>1) do { hint format[_i]; //Not working sleep 1; _i = _i-1; }; sleep 35; Offroad setPos (getpos (OffroadEnd)); Offroad setVehicleAmmo 1; Offroad setDamage 0; _caller setPos (getpos (OffroadEnd2)); } else { hint format["You dont have enough cash. You have %1",cash]; }; In game, i get an error that says http://prntscr.com/hw2g3w (Line 20 has been marked by a comment ) But why does all code below the while statement refuse to run and I don't get the timer I've made. And yes I know I need to change _caller addScore -100; from here as well. -
Why dosent _caller work in MP?
James Grimm replied to James Grimm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Legend! Thanks alot -
Simple trigger help
James Grimm replied to James Grimm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok, fantastic. I've got one more stupid question for you. on the point of while loops https://prnt.sc/hw0ipm _tele = _this select 0; _caller = _this select 1; Offroad setPos (getpos (OffroadStart)); _caller moveingunner Offroad; i = 35 while (i>1) then { hint format["you have %1 Secounds left",i]; sleep 1; i = i-1; } sleep 35; Offroad setPos (getpos (OffroadEnd)); Offroad setVehicleAmmo 1; Offroad setDamage 0; _caller setPos (getpos (OffroadEnd2)); that code worked until I added the while loop what it does it teleport an offroad form one place to another teleports the player inside waits 35 sec (Where I tried adding a timer) and then teleport everything away and repairs. But the loop doesn't work and everything after the loop doesn't run. here is the error message i get in-game http://prntscr.com/hw098x -
Simple trigger help
James Grimm replied to James Grimm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for all the help Gc8 That worked great! But why have you got to put in in the init.sqf? does that constantly run or something? -
Simple trigger help
James Grimm replied to James Grimm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok as I said I am very new to this. would you mind explaining what the _plr = _x means? -
I have simply added a sign with addAction.... and that activates this code _caller = _this select 1; _caller addScore 10; This works for me in-game i get my score added but does not work for my friends that joined the game. is there a alternative that works for MP`?
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Simple trigger help
James Grimm replied to James Grimm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How would one go about doing it in multiplayer? @gc8 Thanks for the help. and I simply added a sign where you can get score _caller = _this select 1; _caller addScore 10; This works for me but not for if my friends try it no score gets added -
James Grimm started following Simple trigger help
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Ok, now I want you all to know that I started scripting a few days ago and as most of you can understand I am not a genius just yet. All I need help with is to make a code run while the trigger is activated. something along the lines of. "while" _Caller is in the trigger run (_caller addScore 10 .... sleep 5) So pretty much while the player is in the trigger he will be given score every 5 seconds. And on top of that I know how you make an sqf run via (addAction) but how do you make an sqf run when a trigger is activated / a player enters the trigger. Sorry for the stupid questions trying to learn.