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s.rodge
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Posts posted by s.rodge
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I could make some individual pictures like “01”, “02”, “43”, etc and have them load based off the final score.
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Example:
Drill Instructor has to test three people. They could start the test but the results xx/50 would be posted on a sign.
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The Entire round.
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It does. The timing and random of the targets work perfectly. The red and green targets are great but the intent was to display on a notice board or any other blank assest. This was only to aide an drill instructor in tracking multiple people testing due to the hints being local only to those who initiates it.
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So I have manage to make everything work as far as the range goes. I changed the distances and removed one hint. The only two things that I can think of adding is randomizing from 2 to 3 targets at once and a notice board to track live targets hit. I will be adding your name near the shooting range also because you have done a lot. I will post pictures once completed if that is ok.
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Wow...this is more than I could of asked for. Thank you for your assistance! I will let you know if I come up with any snags.
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Hey guys, before I posted this I have looked at everything I can find on the internet. I have tried using the existing scripts to make it work or understand how it works. This is all I have right now but I am stuck on finding a solution.
Layout:
Laptop controls starting range and resetting targets. There are 5 targets in line at 50/175/300 meter spacing.
Round 1 starts with an audible sound and 20 random targets from target lines 1 (50) and 2 (175). Round 1 ends with sound and allows for reload and stance change.
Round 2 starts with an audible sound and 20 random targets from target lines 2 (175) and 3 (300). Round 2 ends with sound and allows for reload and stance change.
Round 3 starts with an audible sound and 10 random targets from target lines 3 (300). Round 3 ends with sound and allows for reload and stance change.
It then shows score of player.
I will need to do this for 4 - 6 lanes.
Quote_count = 0;
_line1 = [l1t1, l1t2, l1t3, l1t4, l1t5];
_line2 = [l1t6, l1t7, l1t8, l1t9, l1t10];
_line3 = [l1t11, l1t12, l1t13, l1t14, l1t15];
_allLines = (count _line1) + (count _line2) + (count _line3);{_x animate["terc",1]} forEach _line1;
{_x animate["terc",1]} forEach _line2;
{_x animate["terc",1]} forEach _line3;//Round 1
//Round 2
//Round 3
hint "Completed"
Custom Explosive Doesnt Explode
in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Posted
So I have managed to get a custom explosive in game and place-able with ACE interaction. I can even set a trigger but it will not detonate.