ICE_PIC_JAPAN
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Everything posted by ICE_PIC_JAPAN
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looking for a good weapon wall at home
ICE_PIC_JAPAN posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello guyz! I'm making a scenario U.S. police & military & civilians VS Russian Mafia in LA (Los Santos). A cast is ret. U.S. Special Forces and now a police officer in LAPD. He has to help his men under fire and go back to his home to take his loadout. so I wanna make a good armory at home like movies. Please give me a hand and ur idea to make it! -
looking for a good weapon wall at home
ICE_PIC_JAPAN replied to ICE_PIC_JAPAN's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello, thanks for ur advice. i placed some weapons like this pic. jj and found a good weapon wall and subscribed. but it didnt be shown on mod list on launcher... weapon wall -
Help! How to force unit group stop and move again
ICE_PIC_JAPAN posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I'm making a single mission. I wanna make enemy group wait in the building until bulfor goes in the trigger. but as we know, they go outside and be found by bluefor. always AI of Arma 3 spoils my scenario and makes me drain. so plz tell me how to make them wait for bulfor in the building and when bluefor go in the trigger like trigger condition: Player in thisList, and skip wp of enemy. and move to next wp to attack bluefor. -
Help! How to force unit group stop and move again
ICE_PIC_JAPAN replied to ICE_PIC_JAPAN's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://www.twitch.tv/videos/1076361801 thanks to ur advice, I could do that like this video :)/ -
Help! How to force unit group stop and move again
ICE_PIC_JAPAN replied to ICE_PIC_JAPAN's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello, thank u very much for ur advice. I got how to make group stop with it. but when I make them move again, I have to write code on trigger, so I have to change "this lockwp false; {_x forcespeed -1;} foreach units group this; where should i change to group name (Enemy2)? cus when I use this lockwp true; {_x forcespeed 0;} foreach units group this; on wp1, they still stay on wp1. -
Help! How to force unit group stop and move again
ICE_PIC_JAPAN replied to ICE_PIC_JAPAN's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello, thx for ur advice n sorry for late my reply. tried some plz watch this video i tried to use this lockwp~ this lockwp true yes, i could make group leader stop at wp 1. but I wanted to make not only 1 unit stop, but make group stop and make them move again with trigger. this lockwp false -
From Blender to ArmA 3 - Complete process tutorial
ICE_PIC_JAPAN replied to El Tyranos's topic in ARMA 3 - MODELLING - (O2)
hello, my os is win 7 and i read this soft doesnt support win 7 no longer... i tried to download from steam and install and launched...but i couldnt launch it. are there any old version for win 7? I've just installed arma 3 tools and set up, wanna make any simple objects for arma 3. plz give me advice. -
Help! I can't make P drive
ICE_PIC_JAPAN replied to ICE_PIC_JAPAN's topic in ARMA 3 - TERRAIN - (BUILDER)
if i did it correctly, i want to make objects like buildings assimilate into terrain like many modder do this. for example, change picture 1 to picture 2↓ https://twitter.com/himejiodadojo/status/1405907932458356739/photo/1 and i wanna decorate inside of building like Iraqi style with using tiles. Hope I succeeded to make P drive n ready to go! -
Hi all! I have an experience my game is laggy because I placed many objects on the map like this pictures. many objects So, I've been thinking I have to make my own maps, terrain. But when it comes to it, I know nothing. I only know the name of some tools, like arma 3 tools, bulldozer... I tried to install arma 3 tools, referring to the following link. Arma 3: Tools Installation I think I could install it. my arma3 tools.exe is in D/steamlibrary/steamapps/common/arma3 tools. Buldozer Manual bulldozer what does "populate by work drive" mean and couldnt make P drive. When I look at my computer folder, there was no P drive. Plz tell me how to make P drive and can I edit the map I made with eden editor (see the link many objects above)?
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Help! I can't make P drive
ICE_PIC_JAPAN replied to ICE_PIC_JAPAN's topic in ARMA 3 - TERRAIN - (BUILDER)
hello, thank u very much for your reply. i found p drive has gone today. move "Arma 3 Projects" that I made for Arma 3 tools from C to D. i found 2 of mapdisk.bat, one locates in downloads and the other locates in D:\SteamLibrary\SteamApps\common\Arma 3 Tools when i opened mapdisc which locats in downloads, he said as follows. -------------------------------------------------------------- @echo off if exist p: (subst p: /d) subst p: "C:\Users\User\Documents\Arma 3 Projects" rem ^^change this ^^ and this ------------------------------------- so i changed like this --------------------------------- @echo off if exist p: (subst p: /d) subst p: "D:\Arma 3 Projects" rem ^^change this ^^ and this ----------------------------------- closed mapdist.dat n double click it and found P drive exists and he has 307 G did I succeed to make P drive correctly? os:win7 location of each files Arma 3 Project: D Arma3 tools.exe: D/steamlibrary/steamapps/common/arma3 tools -
Help! I can't make P drive
ICE_PIC_JAPAN replied to ICE_PIC_JAPAN's topic in ARMA 3 - TERRAIN - (BUILDER)
hello, thank u for your advice. use your D or G drive...talking bout Mikero? should i move mikero folder from c:\program files(x86) to D drive? and found my P drive doesnt exist any more today...why? I'll try again the link you told me from now. -
Help! I can't make P drive
ICE_PIC_JAPAN replied to ICE_PIC_JAPAN's topic in ARMA 3 - TERRAIN - (BUILDER)
hello all I tried the second tutorial as follows. https://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial Mikero Tools https://pmc.editing.wiki/doku.php?id=arma3:tools:mikero-tools Installing L3DT humm...couldnt fine dl link. arma 3 tools https://pmc.editing.wiki/doku.php?id=arma3:tools:installing-steam-arma-3-tools ive already got it. p:drive https://pmc.editing.wiki/doku.php?id=arma3:tools:setup-p-drive have the following tools in system/program files (x86)/Mikero/depbotools/docs ArmA3p cupCore2p dayz2p DeOgg DePbo DeRap DeRoad Eliteness ExtractPbo MakePbo pboProject Rapify https://pmc.editing.wiki/doku.php?id=arma3:tools:setup-p-drive] I read "Next you need to replace the mapdisk.bat file~Use this for “mapdisk.bat” replacement: but i couldnt understand how to do it at all. i just clicked mapdisk.bat in arma 3 tools(D/steamlibrary/steamapps/common/arma 3 tools) he said, program terminated, hit any key to exit. and i found i got P drive (like picture, he has 12.2 gb) but empty inside of P drive. and what is arma3work? I made Arma 3 Projects in document before. i dont run ArmA3P.cmd yet, but he is in C:\Program Files (x86)\Mikero\DePboTools\bin plz give me advice. -
Help! I can't make P drive
ICE_PIC_JAPAN replied to ICE_PIC_JAPAN's topic in ARMA 3 - TERRAIN - (BUILDER)
hello thank u very much for ur advice. I tried the first tutorial. https://mikero.bytex.digital/Downloads when i tried to download mikero tools. there weren't the following tools arma2p buldozertools deroad detex and when installing depbo. setpathsharpframework error what is depbo-tools-0.8.10-linux-64bit.tgz? im trying to do the next tutorial now. -
Help! I can't make P drive
ICE_PIC_JAPAN replied to ICE_PIC_JAPAN's topic in ARMA 3 - TERRAIN - (BUILDER)
p drive hello thank u very much for ur advice. but when i turn on my pc may be dos launched and i found i got p drive but i dont know why LoL he said he had 12.5gb but empty inside actually. is it correct? I'll read guide after work. -
Help! How to stop units get out from a vehicle.
ICE_PIC_JAPAN posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello all, I'm making a kind of car chase scene. so I dont wanna make them get out from a vehicle. plz look at this video. Help! How to stop units get out from a vehicle. 4:32 I put the following code in on activation of wp 0 of enemy vehicle not to let units get out of a vehicle this setUnloadInCombat [false, false];he 5:55 game play and plz look at 6:20, they got out from a vehicle. plz tell me how to do it! -
Poolpunks Object Packs - Work in Progress Thread
ICE_PIC_JAPAN replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
hello thx for ur great work. where can I see full list of class name of this beach mod? -
DarkGiver's Armory : SIG 55x PACK for Arma3. V1.0 is out !
ICE_PIC_JAPAN replied to DarkGiver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hello, plz tell me where can i get DG_Armory on steam. because I cant open my map after unchecked some mods on launcher. plz help me -
hello, I'd like to ask you about your mods on steam. I unchecked the following mods from launcher and i couldnt open my map. plz never mind about "@" k-9 @dmc delorean @dodge demon @ducati diavel @fallujah @female dress ferrari 458 ferrari 512 flashlight floridakeyspolicepack ford gran ford mustang gt15 ford mustang gt500 @grey clouds mod pack I3luevein items (money) this is picture of error message error so please tell me which mods I should check again
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how to open Net Fence (Gate) with trigger
ICE_PIC_JAPAN posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi all! I watched this tutorial for how to open gate. [TUT]Arma 3 How To Open Apex Gate And Bar gate With Triggers On Eden Editor I used this code, gate1 animate ["Door_1_Move", 1] for net fence (gate) but it didnt work. i think the gate i placed needs another code. so plz tell me how to do it. -
help! bout make unit wait to start car until group get in and another problems
ICE_PIC_JAPAN posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi all! i wanna make a mission like act of valor, navy seals movie. and wanna reproduce car chase. plz look at my video which i was making n have a few questions. Arma 3 Eden Editor Making a Colombian mission Unit Vehicle test Act of Valor 0:8:00 group leader (gl) hesitates to go in the building. he could enter in this building this time, sometimes can't go in forever. do u have any good idea to solve this problem? 0:8:55 they extract with a truck. changed code to the following code. i wanted to make them stay in the vehicle but couldnt. put them in on activation of wp0 Ajay moveInDriver truck1; Ray moveInCargo [truck1, 2]; Mikey moveInCargo [truck1, 8]; Dave moveInCargo [truck1, 9]; Sonny moveInCargo [truck1, 10]; Miller moveInCargo [truck1, 11]; truck1 lockCargo true; @need animations when they get in. do u know how to make them get in the vehicle with animation? and they left a hostage..omg. plz tell me how to make gl wait until all group get in. and how to unit(hostage) follow one unit of her group? even though deleted forest with "edit hide object" to let vehicle go through, they stopped proceeding at the end of road. I added roads with this editor, but they didn't. how they identify roads? -
make unit appear/teleport at a marker location
ICE_PIC_JAPAN replied to GenPattonX's topic in OFP : MISSION EDITING & SCRIPTING
im very sorry for late my reply :)/ just 3d eden editor turn into 2d when i put it. -
teleport trouble? or units can't cross the river
ICE_PIC_JAPAN posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi all. I'm in trouble units never move after teleport. using Colombia map UMB Colombia teleport trouble? or units can't cross the river with Colombia map 03:15 on activation of wp1 {_x setPos waypointPosition[group this, 3]} forEach units group this; 06:05 play as you can see, they never move after teleport. I found later that using teleport code didn't matter. they didn't want to cross river. so plz tell me how can make units cross the river. -
teleport trouble? or units can't cross the river
ICE_PIC_JAPAN replied to ICE_PIC_JAPAN's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Zen_OccupyHouse.sqf is script so that make units stay house. as we know even though making "hold" wp for units which we put in the buildings, they will hang out like kids LoL and again is it no problem if I put 2 sqf (Zen_OccupyHouse n initPlayerLocal) in one mission folder? -
teleport trouble? or units can't cross the river
ICE_PIC_JAPAN replied to ICE_PIC_JAPAN's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello, thx for ur advice. but in my mission folder there is "Zen_OccupyHouse.sqf" to force units which locate in buildings to stop moving. can I put ur sqf in same folder? -
Help! How to fix & open map which had an error I couldnt open
ICE_PIC_JAPAN posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello guyz! I'm in trouble cus I couldn't open my maps. plz look at the following picture. when i tried to open my old map, couldnt open it with an error. i thought i could open it if i deleted error part, but i couldnt. i got another error (another map) like this. https://twitter.com/himejiodadojo/status/1391215917787320320/photo/1 plz help me if u know how to delete undeeded parts from mission.sqm to open a map.