ODST General
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Another guy with a clutter problem...
ODST General replied to ODST General's topic in ARMA 3 - TERRAIN - (BUILDER)
Well I changed the path back and that fixed the error but still no clutter. -
Another guy with a clutter problem...
ODST General replied to ODST General's topic in ARMA 3 - TERRAIN - (BUILDER)
Yeah I had removed it thinking maybe the file path was the issue....it was not. -
Another guy with a clutter problem...
ODST General replied to ODST General's topic in ARMA 3 - TERRAIN - (BUILDER)
Yeah I had tried that, even tried deleting the wrp too. still getting that error back. -
Another guy with a clutter problem...
ODST General replied to ODST General's topic in ARMA 3 - TERRAIN - (BUILDER)
So it does say #Default, so I will take a closer look at those and see if maybe I am missing something obvious. Or at the very least play around and try to get lucky. Will update with results. Edit: So after looking into it I think it MAY be an incorrect file path in the .rvmat However when I attempt to correct the path it outputs these errors now. Warning: rapWarning: **********missing file(s)*************** Warning: OGA\OGA_gao_terrain\data\layers\P_000-000_L00.rvmat Line 81: oga_gao_terrain\data\oga_wild_grass_nopx.paa Warning: OGA\OGA_gao_terrain\data\layers\P_000-000_L00.rvmat Line 86: oga_gao_terrain\data\oga_wild_grass_co.paa rapWarning: **********missing file(s)*************** -
Another guy with a clutter problem...
ODST General replied to ODST General's topic in ARMA 3 - TERRAIN - (BUILDER)
Well that is somewhat embarrassing, but sadly that was not the cause either. -
Another guy with a clutter problem...
ODST General replied to ODST General's topic in ARMA 3 - TERRAIN - (BUILDER)
Ok I have updated that....and still nothing :| -
Another guy with a clutter problem...
ODST General replied to ODST General's topic in ARMA 3 - TERRAIN - (BUILDER)
Thank you again for the responses. Ok so I updated the rvmat with the recommended changes, I am using PboProject, I did add the _surface to the cfgSurfaces as well. I have yet to update the names on the gaoc_grass_tropic, will do so when I get home from work. Ok so I had removed the include for clutter thinking I may have implemented it wrong. I did that after the clutter disappeared, I have since re-implemented it and updated generated new layers and exported again with no luck still. I will post my config with it re added below. Also I tried reverting the the inherits back to Stratis but came out with a bunch of errors so I will just leave that until after work to play around with tonight. Config -
Another guy with a clutter problem...
ODST General replied to ODST General's topic in ARMA 3 - TERRAIN - (BUILDER)
Yep I renamed them the other day -
Another guy with a clutter problem...
ODST General replied to ODST General's topic in ARMA 3 - TERRAIN - (BUILDER)
Hey guys I really messed up my clutter, can anyone maybe take a look and see what I messed up now... Clutter Layers cfgSurfaces cfgClutter -
Another guy with a clutter problem...
ODST General replied to ODST General's topic in ARMA 3 - TERRAIN - (BUILDER)
Ok I will try that, in the mean time I do have a subscription to Mikero's tools which provides mock models with paths for placement. Is there someway I should be using those to properly implement this instead? Edit: Well I made progress, backwards progress. My clutter will no longer show up in game at all. :/ Edit Edit: Really cannot figure out what I changed that caused all the clutter to disappear... -
Another guy with a clutter problem...
ODST General replied to ODST General's topic in ARMA 3 - TERRAIN - (BUILDER)
Ok so I updated the files with the new names and paths; as well as removed the texture reference. It is still not working sadly enough, just to make sure its ok if my cfgClutter.hpp references the path to Tanona for the models? Updated files Clutter.cpp cfgSurfaces.hpp cfgClutter.hpp oga_wild_grass.rvmat Edit: I should clarify I did see a large jump in the file size of my mission, so that seemed to do something. -
Another guy with a clutter problem...
ODST General replied to ODST General's topic in ARMA 3 - TERRAIN - (BUILDER)
So I replaced the gdt with the proper prefix of oga; but it is still not working at this point. Layers.cfg -
Another guy with a clutter problem...
ODST General replied to ODST General's topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks for the response Rossoe Layer.cfg -
Hey guys I have been working on trying to get my clutter working for some time now. At this point I am sure its something really stupid and obvious, but I have a feeling I have done more damage to my config then fixes. Hopefully someone can take a peak and set another wayward soul on his way. Thank you to anyone in who is able to help out in advance. Config.cpp cfgSurfaces.hpp cfgClutter.hpp