Stryker35
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FC-37 -> [F/A-35E] Restoration/JetsDLC Update [WIP]
Stryker35 replied to xxgetbuck123's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Cool, just did. Thanks for not posting a typical jerk-off response to a simple question -
FC-37 -> [F/A-35E] Restoration/JetsDLC Update [WIP]
Stryker35 replied to xxgetbuck123's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is this mod still going on? Would love to have a working F-35 that works on the Nimitz -
Stryker35 started following Dedicated Server - "Connecting Failed"
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Dedicated Server - "Connecting Failed"
Stryker35 posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
So I have been scouring forums looking for a potential solution to a problem I'm having. My buddy has a second machine in his house running as a dedicated server using Arma Remote Admin for the setup and moderation of it. All of the ports that need to be open are done so, and connecting is not an issue. We've loaded up a mission and had multiple people from our team on there no problem. The issue comes when after the server sits for approximately 40 minutes or so idle. If there is no one in there, after about 40 minutes it gives anyone trying to connect/reconnect the "Connecting Failed" error. The server doesn't even see these people trying to conn/re-conn. It takes a restart of the server for anyone to be able to reconnect again. Both my buddy and myself have gone over every setting and cannot figure this out. We've had to disable Battleye just to be able to get people to connect as that was causing an issue, but now this issue is just frustrating. Anyone ever run into this before? server.cfg: hostname = "3rd Special Forces Group Training Server |ts.3rdsfg.us"; password = ""; logFile = "server_console.log"; motd[] = {}; motdInterval = 5; maxPlayers = 50; kickDuplicate = 1; verifySignatures = 0; equalModRequired = 0; upnp = 1; allowedFilePatching = 0; voteMissionPlayers = 50000; voteThreshold = 1.5; allowedVoteCmds[] = {}; disableVoN = 1; vonCodec = 1; vonCodecQuality = 30; persistent = 1; timeStampFormat = "short"; BattlEye = 0; allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; disconnectTimeout = 5; onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; onUnsignedData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)"; onDifferentData = ""; missionWhitelist[] = {}; -
Bar gates on Sugar Lake
Stryker35 replied to Stryker35's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Works like a charm! THANK YOU! -
So I'm using Sugar Lake to create a training map, and the map has built in bar gates in certain areas of the base. I'm trying to figure out how I can get these to open/close with a trigger as they are built into the map and I can't name them to work with any of the scripts I have seen out there. I've also tried removing them to put down a gate that I can set a trigger on, but they won't remove from the map. Any suggestions?