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xurecon
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Posts posted by xurecon
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9 hours ago, Seddrik said:Exterior comm systems you can use or not. But in game comms... people chatter all day long after they die. The mute function does not always work in game either.
The OP intent is valid though. It makes ghosting (dead men talking) way too easy.
I have back seat drivers every time I play. It gets real old. is there a shortcut that can be used to mute all/unmute all?
I got someone frustrated at me for not listening to his dead men talking.
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On 6/14/2017 at 4:11 PM, urfinjuce said:You forgot to mention the blocking of Skype, Discord, TeamSpeak and other voice chats.
At least make it harder to do, keep it more real.
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I think Project Argo needs to remove one's team communication after dead, can't let them talk to teammate of where the enemy's current position, that's cheat.
Also give a score of performance other than level. Level determine weapon collection, some times it's hard to compete better weapon and optics. But if someone great at playing this, the killing and match will determine score, and use score to assign team together. Therefore we can see good match between people who good at it. Also easier for beginner to level up and not get frustrated.
TPW MODS: enhanced realism and immersion for Arma 3 SP.
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
There is still chances of frozon enemy existed. I started a Multi-Player mission on local server. My friend joined in my mission and see more frozen enemy but I won't see all them.
Also there is coded not RyanZombie on line 2195 of tpw_skirmish.sqf. But I want to use RyanZombie on enemies. I want to set Opfor solder enemy and zombie from independence at the same time. But firstly I cannot use RyanZombie as custom enemy classnames because of this line of code.