so i ran up into some errors when i decided to re texture some helmets and make them a mod.Here is the config
class CfgPatches
{
class custom_helmets
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"A3_Characters_F_BLUFOR"};
};
};
class cfgWeapons
{
class ItemCore;
class HeadgearItem;
class helmet1 : ItemCore
{
scope = 2;
weaponPoolAvailable = 1;
displayName = "Green-Yellow Variant";
picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa";
model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\Helmets\data\helmet1.paa"};
class ItemInfo : HeadgearItem
{
mass = 100;
uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";
modelSides[] = {3, 1};
armor = 3*0.5;
passThrough = 0.9;
hiddenSelections[] = {"camo"};
};
class helmet2 : ItemCore
{
scope = 2;
weaponPoolAvailable = 1;
displayName = "Black Variant";
picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa";
model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\Helmets\data\helmet2.paa"};
class ItemInfo : HeadgearItem
{
mass = 100;
uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";
modelSides[] = {3, 1};
armor = 3*0.5;
passThrough = 0.9;
hiddenSelections[] = {"camo"};
};
class helmet4 : ItemCore
{
scope = 2;
weaponPoolAvailable = 1;
displayName = "Red-Yellow Variant";
picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa";
model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\Helmets\data\helmet4.paa"};
class ItemInfo : HeadgearItem
{
mass = 100;
uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";
modelSides[] = {3, 1};
armor = 3*0.5;
passThrough = 0.8;
hiddenSelections[] = {"camo"};
};
class helmet3 : ItemCore
{
scope = 2;
weaponPoolAvailable = 1;
displayName = "Red-Green Variant";
picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa";
model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\Helmets\data\helmet3.paa"};
class ItemInfo : HeadgearItem
{
mass = 100;
uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";
modelSides[] = {3, 1};
armor = 3*0.5;
passThrough = 0.9;
hiddenSelections[] = {"camo"};
};
};
};
Any help is welcome and the error message says that }s are missing