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AAB_EAGLE

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About AAB_EAGLE

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  1. AAB_EAGLE

    Help with Mod

    So i was looking into putting a tank destroyer i found(model) to the game as a mod.Now i am looking forward in this and im excited about it but, i don't know what configs to follow.If anyone has a certain config or a tutorial pack for this i would appreciate it.Please post helpful comments.
  2. so i ran up into some errors when i decided to re texture some helmets and make them a mod.Here is the config class CfgPatches { class custom_helmets { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class cfgWeapons { class ItemCore; class HeadgearItem; class helmet1 : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Green-Yellow Variant"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Helmets\data\helmet1.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.9; hiddenSelections[] = {"camo"}; }; class helmet2 : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Black Variant"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Helmets\data\helmet2.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.9; hiddenSelections[] = {"camo"}; }; class helmet4 : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Red-Yellow Variant"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Helmets\data\helmet4.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; class helmet3 : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Red-Green Variant"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Helmets\data\helmet3.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.9; hiddenSelections[] = {"camo"}; }; }; }; Any help is welcome and the error message says that }s are missing
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