Vidikk
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Posts posted by Vidikk
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Katiba can use only black suppressor
CMR-76 can only use stealth suppressor
mk200 can only use black suppressor
Type 115 can only use stealth suppressors
MX and Promet series can use both stealth and "generic" suppressor (all 6 color variations)
MX SW can only use black suppressor and there are 2 of them in the arsenal (identical)
While color "incompatibility" is most likely a bug what's the logic behind suppressors of the same diameter not working with guns in the same caliber?Also after the 2.0 update all 7.62 NATO weapons lost the ability to use the tan version of the 7.62 suppressor. AK can use any 7.62 suppressor. Again, what's the logic here.
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On 9/24/2020 at 10:58 AM, DnA said:Hi, do you have any more details? So far we're not seeing this and are not aware of changes in this area, but it will be good to be sure nothing changed.
On 9/24/2020 at 12:30 PM, Dedmen said:Please confirm, weapon sway seems extreme and you have problems hitting stuff even after only very short sprints, same with rifles and pistols? Correct?
If not please explain in more detail.
Yes, correct, found a possible problem - it only happens when I use a script to turn OFF fatigue completely then move or run for even 1 meter and it stays in fully depleted state. Turning fatigue back ON fixes it as fatigue bar slowly returns to normal.
Same happens when I simply use "player enableFatigue false;" command. Here is a video demonstration:
https://www.youtube.com/watch?v=IzziBrM7oyU- 1
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Breathing/fatigue is broken in 2.0. No mods used, basically even pistols are unusable because of the hands shaking.
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Can someone give me coordinates of the house
SpoilerI am supposed to destroy for the rebels (the one dealing with a guy killed in mangrove swamps, not the one near the police station)
thanks.
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Spoiler3 hours ago, Banci said:I've been having trouble with the campaign. I've already had to restart it 3 times and id like to avoid that if anyone has a fix. I just finished blowing up the AA radar whatever for keystone, I brought the doctor the van and he is in his new location, and all I'm doing for samjo is the hit and run missions. I got a phone call tho from samjo that said, Gendarme took our man out to the mangrove swamps. They execute him there. Strike back and blow up his house. Problem is, I have no clue where his house is. My map wasn't updated. I tried going back to an older save but when I got to that point again it still didn't update my map so I feel stuck.
I'm experiencing the same problem, I even restarted the scenario and only did missions for L'Ensemble to minimize the impact of other factors. No effect.
Also you should probably use spoiler tags. -
Spoiler1 hour ago, h - said:There's no information for the task as to what to do. Like stealing the corrupt cop money: you can't get into the house because all doors are locked. So, what? Do I need a key, and if I do where the hell am I going to get one, or do I just have to kill every single gendarmarie and search for one?
I just shoot out a window on the 1st floor, vaulted over into the house stole everything and got away without killing or alarming anyone -
Spoiler
One of the missions for L'Ensemble is bugged - there is no objective given after the call. Restarted 2 times with no progress, no mods used.
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If I buy an Arma 3 Deluxe Edition key from BI store and activate it on Steam will it convert my version to a Deluxe Edition? I already own all DLCs and a base game, so I'm not sure if it will work. Deluxe Edition has different steam id but it might not activate with "product is already owned" message.
Also, what happened to the DLC soundtrack? From store pages:
Laws of War: "Official Soundtrack - Listen to new music tracks composed specifically for this DLC."
Tanks: "Official Soundtrack - Listen to new music tracks composed specifically for this DLC."
Jets: "Official Soundtrack - a new music track befitting the jets theme."
...yet non-deluxe users got nothing.
and upcoming Contact "Official Soundtrack - Listen to new music tracks composed specifically for the "First Contact" singleplayer campaign."
If upgrading is not possible please consider bringing back Deluxe Edition Upgrade. -
On 1/1/2019 at 2:14 PM, Rydygier said:Tiny update: 1.951. Changelog:
- fixed: if mission starts at night, always should be given SMG compatible with added flashlight (normal difficulty).
Not counting version number, the only change was made in the JRInit.sqf, at this line:
if ((daytime < 4.5) or (daytime > 19)) then
into:
if ((RYD_JR_Daytime < 4.5) or (RYD_JR_Daytime > 19)) then
Speaking of SMGs, is there a chance you'll add Protector 9 mm as one of possible stating weapons? It requires Apex, so I'm not sure if that would be a problem.
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Would be really cool to get an updated Tanoa port so we would have 1.95 Final on all official terrains
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13 minutes ago, major-stiffy said:Question about civilians.
I was hurt to the point of moaning but had no action to heal myself (or flower on the screen). Approached a civy who was medic, scrolled mouse wheel hoping to get action for heal but was not there. True that I was not hurt enough? Action to heal is scroll mouse wheel?
I haven't played with civy's in quite some time so I don't know.
I think medics and engineers don't offer their services if there are enemies nearby.
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On 8/7/2018 at 2:58 PM, Rydygier said:A little surprise. :)
OK, I think I found it and it is awesome!
(4 screenshots warning)Spoiler
Just the thing that was missing Especially considering you're earning more money than you can spend very quickly.
Now I can stop looting every city in hope of finding a betterlookingarmor and uniform.
A few questions:
SpoilerAfter we were done trading he walked out of the house but I was still able to initiate trading dialog. So are his services one time only? Should I try to buy everything I need because I might never see him again? I take it his inventory is completely random, correct?
On a different note I want to thank you Rydygier for this amazing scenario that keeps getting better and better. Out of 2k hours in game I'm pretty sure at least 1000 I spent in Pilgrimage and the ports (so shout out to Major Stiffy, Alky Lee and others!)
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50 minutes ago, Wiki said:+1
And very weak.
Usually, 1 hit kills
Basically, I was expecting a fast and agile "glass cannon"
Instead I got weak slow 3 seat Gorgon with 120 mm cannon on it.I mean it's completely fine for an UP version to be slower but "light" Rhino should accelerate much faster to even earn its place on the battlefield. (by faster I mean offroad traversal and hill climbs)
Everything is IMO of course, maybe devs are aiming for some IRL accuracy or something like that. -
On 07.05.2018 Firefox users no longer be able to log into this forum. I'm trying to warn you for the second time before this happens but no one seems to care.
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Loved the DLC, got all gold in challenges, campaign is OK... but Rhino is a disappointment mainly due to inability to quickly GTFO after engaging a target.
Is Rhino MGS (Mobile Gun System) supposed to be THIS slow? In terms of acceleration it is completely terrible. It makes much more sense to use a freaking tracked Kamysh as hit and run vehicle because Rhino is so damn slow, especially off-road.
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I'm unable to access any bohemia.net login or authentication secure pages using Firefox 60.0 beta. This will become bigger problem once it hits the release channel in a few weeks.
"Your connection is not secureThe owner of www.bistudio.com has configured their website improperly. To protect your information from being stolen, Firefox has not connected to this website.
Learn more…"
accounts.bistudio.com uses an invalid security certificate. The certificate does not come from a trusted source. Error code: MOZILLA_PKIX_ERROR_ADDITIONAL_POLICY_CONSTRAINT_FAILED -
Small typo in Steel Sniper achievement description:
Hit moving enemy MBT with an AFPSDS at a distance of at least 3500 meters.
Should be APFSDS (round)
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5 minutes ago, lexx said:Wiki can't login to the forum right now, because of the usual problems, so I'm gonna patch his question through:
Anyone around who knows anything about this?
Did you try doing what we did here? Like reverting and replaying or even deleting saves so your campaigns won't be marked as completed.
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So did anyone manage to get that Stepping Stone "Changing Places" achievement yet?
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2 minutes ago, wiki said:Nope.
I deleted the keys in my profil - so that the operation doesn't appear as "ticked".
Retried the whole thing and nothing.
So, please BIS? can you check this out?
Or as I've already done everything needed, have it fixed so that the achievement automatically unlocks for me next time?
Thanks
Welp I guess I won't be playing it until it's fixed.
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Replayed the Stepping Stone but didn't get the achievement. I noticed that reverting doesn't remove spec-ops/infantry checkmarks, maybe if saves were deleted game would re-award this achievement once both campaigns are finished and checked. What a pain.
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1 minute ago, wiki said:I already reverted.
Played mission 1 as specops and mission 2 as infantry.
Gonna do the opposite this time, see if it unlocks it.
Damn it I was hoping this was the problem. Please post the results if you'll unlock it this time.
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29 minutes ago, wiki said:So, 2 days ago I couldn't stepping stone as infantry - I had a problem which has been fixed now.
However, now I've finished Settping Stone with all the roles, but the steam achievement is still locked.
Same here, was able to finish the campaign this time but didn't get the achievement. I think we need to revert and play through both campaigns again to get it. This is the only Tac-Ops achievement that I didn't get.
Release Candidate Branch Discussion
in ARMA 3 - GENERAL
Posted · Edited by Vidikk
updated with new info
Any chance you'll fix suppressors in 2.02?Issue was introduced in 2.00 and reported back in November:
https://feedback.bistudio.com/T154769Was fixed in 2.02 or hotfix