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norrin's ArmA2 scripts ported to ArmA3
Rayjer replied to norrin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I know this is a long shot, but can the Aerial Taxi (version 0.2) get a look over. the script works now here in 2019, however it pops up a lot of error messages. It reminds me of the transport script used in TRGM 2 (anyone know what it's called?) -
Jebus - Just Editor Based Unit Spawning
Rayjer replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I added JEBUS to a Domination mission(to give the main base more of a real feel & protection) and it seems to start off fine, tank moves along on UPS or Gaia random patrol. like clockwork, by the third papa bear notification crew gets deleted. Have any thoughts? *update...problem solved! I was using a player modified version, not the original. something in their version was goofing it up and it works fine now✌️ -
Jebus - Just Editor Based Unit Spawning
Rayjer replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice thank you! -
Jebus - Just Editor Based Unit Spawning
Rayjer replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello all, I'm using the script to spawn in ai aircraft to shoot down, the problem I come across is when the pilot ejects alive the script won't respawn another unit/aircraft until the pilot dies. Is there a trigger that can be set to delete/kill pilot when vehicle is destroyed? Any help would be appreciated thanks! -
How to delete/kill pilot when vehicle is destroyed?
Rayjer posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello all, I'm using the jebus script to spawn in ai aircraft to shoot down, the problem I come across is when the pilot ejects alive the script won't respawn another unit/aircraft until the pilot dies. Is there a trigger that can be set to delete/kill pilot when vehicle is destroyed? Any help would be appreciated thanks! -
EDIT: The problem stemmed from somebody elses modified version of Blastcore. I found and installed the original by Opticalsnare, Blastcore Phoenix 2...no more artifacted-messy heat blur effect!
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Hi all, I have been looking for ways to disable the heat blur effect on jets, can anybody help? I have been over a couple of Bistudio articles https://community.bistudio.com/wiki/Arma_3_Particle_Effects#Refraction_.28heat.29_effect and https://community.bistudio.com/wiki/Arma_3_Particle_Effects:_Config_Parameters#Parameter:_effect_.28Exhausts.29 they were just about the only worthy thing I could find in a couple hours or so...could you help me understand this? and will they be addressing this blurry mess in the jets dlc? thanks Ray.