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Michael Vick

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Posts posted by Michael Vick


  1. Whats with the casual nature of this DLC, I was expecting a more realistic implementation of missiles, countermeasures, stealth.

     

    instead its just a WVR missile and gun fest (feels like battlefield).

     

    Jets in this game feel more like AceCombat or Battlefield than Falcon: BMS


  2. On 3/15/2016 at 4:27 AM, David3D said:

    I hate to bring a thread back from the dead.  I really am committing the ultimate forum crime, however it will not let me create my own thread and I'd rather not post for postings sake to create a new one, especially since this thread has a particularly good Google reputation and is practically exactly what I am experiencing.

     

    Real life examples aside, ARMA3 helicopters (some at least) come equipped with alarms/warnings that notify you of an incoming ground to air or air to air missile launch.  The lack of this particularly important sound (for me at least) is still a problem, even after a fresh install of Windows and the entire game.  What is really weird, is that it can be intermittent.  The Blackfoot seems to suffer the most, but other helicopters seem to be missing this warning tone, or AA alarm for me.  I see the incoming missile on the radar, but it's often too late by the time I'm on the flares.

     

    Does anyone have a possible solution 3 years on that I may have missed in my desperate search through the internet?  Do the developers or modders know of a particular file responsible for this alarm, so I can delete it and re-download it through Steam's file verification system?

     

    Troubleshooting steps I have taken:

     

    - I happened to have wiped windows and reinstalled ARMA

    - I have changed sound fidelity in the settings, from 16 through 128 without any significant difference

    - I have tried different servers

    - AI shooting rockets vs players shooting rockets seem to make zero difference

     

    I can't think of anything else to test.

    Thank you in advance, soldier!

    EDIT:  I completed the advanced helicopter training in the VR in which you are supposed to dodge an AA missile with countermeasures.  I heard the alarm, much to my surprise.  I decided to try another server and again, to my surprise I heard the alarm once again.  I tried yet another server and funnily enough, the alarm had returned.  However, I returned to the server I usually play on with no mods enabled (same as the other servers, running an identical mission) and no warning what-so-ever.  I get the red on the radar, but no audio alarm.

    Could be it be disabled in the mission file on this one particular server?  The operator tells me it is impossible, but who knows if someone is taking advantage of my ignorance.

     

    If you are flying in a threat rich enviornment at a high enough altitude that you can be tracked and locked with an IR or radar missile, you deserve to get shot down. 

    You will get a warning when someone locks you up with a radar guided missile (due to you being lit up with the radar waves RWR).

    IR is a passive sensor (it only reads what you give off) that will not warn you.

     

    don't fly like this guy, high helos make for an easy target.

     

    (about video): when he pulls the rod, liquid nitrogen is cooling the warhead so that it can get a good lock, the guy holding the camera was counting to 10.

     

    The way to avoid getting shot down by manpads etc. is to fly as low as you can and use the terrain to mask yourself. 

    By flying low and using trees etc. you won't be visible long enough for someone to get a lock.

     

    IRL flares are the equivalent to cross walk buttons, (they just make you feel better) they have been made obsolete by the advanced IR/UV seekers in today's missiles. missiles today don't lock on to the "hottest" target, when you lock they remember the specific heat heat cross section that you locked on to, throwing out flares that even match temperature won't match the size of the object that was locked and the missile will ignore them. They also don't need to "hit" they just need to get within a set range, and depending on the type of missile will direct the "explosion" or "expanding - rod" into the target.

     

    I will say that the time to equip, lock, and fire an AA missile is much too short.

     

    TLDR; don't be bad fly low, if they lock and fire on you, you let them do it. 

     

     

     

     

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