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MTW_Der_Kroi

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Posts posted by MTW_Der_Kroi


  1. Update 1.04 : 
     

    Added : 
    _ New civilians behaviours, they can meet up, and chat.. or settle accounts with each other. 
    _ 4 new Stunt Jumps. 


    Bug fixes : 
    _ 3D Icon for case/car objective was displayed at wrong height when player died over some map objects. 
    _ Police patrol vehicles will not longer overlap civilian vehicles when spawning (was causing explosions in most cases). 


    In singleplayer/client hosted (previously this function was dedicated servers only) : 
    _ When mission ends, Team Score is now also given via radio by Petrovic. 
    _ Score hint is now broadcasted correctly to player when performing a Stunt Jump. 


    Tweak : 
    _ Cop car's loots are ajusted dynamicaly according to the players number. This also balance difficulty for single player. 
    _ Respawn time decreased to 3 secondes for singleplayer / 2 players sessions. 


    Difficulty : 
    _ Custom difficulty paramaters for the best experience added to the workshop description.


  2. Update 1.03 : 

    Added 
    _ Radio on civilian cars added with On/Off. 5 Loops available (Hip-Hop & RATM) Only in Singleplayer. Needs more testing to be sure it works 100% on dedicated servers. 
    _ New AI for the random patrol police. The player who attack cops will be chased by them and have research level 2. 
    _ In some “Take and Bring Back” and “kill the general” mission the patrol random will keep on going to the objective but will also keep spawning around a random player. 
    _ Player attacking the random patrol police will get research level 2. 
    _ New random reaction of civilian when you stole they’re car added. 

    Bug Corrections : 
    _ Now the cops in hellicopters will shoot. 
    _ Since new arma update some sounds (insults,civilian greetings, music) had a really low volume and now all the sounds and ambiance his like it was meant to be. 
    _ Some small details where corrected too. 

    Tweaks : 
    _ Significant optimisation the “take and bring back” missions with research level. 
    _ The random police patrol car can not spawn or go around bluefor base in Lakka. 

    New Ip server : 
    5.101.167.228:2302


  3. The EUTW servers are really great and well optimized, I love them too. Strongly Malden versions, as good as those of Tanoa.
    Do you know if they have fully infantry versions? It's been a long time that I have not had the opportunity to play on it.

     

    (google trad :'( )


  4. Update 1.02 : 

    Added : 
    _ SP/Coop/Lan compatibility. 
    _ Research Lvl 2 : Tells the player who killed the general that a patrol is chasing him. 
    _ 3D icons for Jacob's car's in the mission with the plane to destroy. 

    SP/Coop/Lan compatibility : 
    _ 3D icon to indicate locations of objectives and rewards. 
    _ Hint resuming mission objectives and the random event "Military Helicopter Down". 
    _ Job done hint when a mission is ended. 
    _ Petrovic speech about the story of the mission. 

    Bug Correction : 
    _ Eventhandler "crying" fixed for some civilian. 
    _ Removed custom 3D icon for the revive as they added an official one in 1.70 update. 
    _ Two tracks in the ballas pickup bug fixed (Only one was working in the mission de03, kill 12 gang members). 
    _ Corrected the kill hint Agents by Agent in mission de_04 (kill 8 FBI agents). 
    _ Adjusted timing for clean up of some dead bodies. 

     

     

    Workshop page


  5. [Outdated] Go to thread of the new "Freemode" version

     

    Old:


    mafiateamwork_logo.jpg
    Mafia Team Work : Katalaki Bay

    by

    Der Kroi

     

    CIvilians Life feature video

    Workshop Subscribe

    Download from Armaholic for hosting server 

    Screenshot gallery

    Description :

     

    Mafia Team Work is a fast paced and dynamic gamemode inspired by GTA IV Team Mafia Work with common objectives for both teams in PVP (also playable in single player or coop) and features a real civilian and cop life.
     

    ------------------------------------------------------------------------

    Welcome to Katalaki Bay, a small coastline town, who’s inhabitants are terrorized by mafia families that fight each other to expand territories and gain respect of local godfather, Kenny Petrovic. 

    In Mafia Team Work, your family and yourself are working for Kenny Petrovic, in direct confrontation with an other family. Your objective is to earn more respect and prove to Petrovic that your family is the only one to trust.

    This gamemode is a fast paced dynamic PvP mission, in a customized & optimized area of 9km². Also playable in Singleplayer and Coop with dynamic difficulty.
    Missions & Targets are common to both teams. 

    Each objective completed add Respect points to your team. When game time is over, the game ends once the current mission is completed.
    The team that got the highest Respect score will gain the trust of Mr. Petrovic, Godfather of Katalaki Bay. 


    At respawn location, use flag’s menu to get a car. All cars can be field-repaired anytime. 
    Open your GPS to reach objectives faster. You can also follow waypoints (3D Icons) that point objectives locations.

    . RED Objective: Kill or Destroy 
    . BLUE Objective: Take and drop (do not destroy) 
    . YELLOW Objective: Drop location for car or briefcase (only seen by the driver/carrier)

    Equipment and weapons can be found in Ammo Crates on objectives, or in your Victim’s Vehicles.

     

    ------------------------------------------------------------------------

    MOST WANTED !


    The Wanted Level is inspired from “Grand Thef Auto”, and tells players how much police attention they are getting, or in a few missions, how much they are actively searching for the objective.
    Wanted Level 1 and 2 stars are related to your own actions, only the wanted mafia member sees it, and cops will only be after him. 
    Level 3, 4 and 5 stars however, are global. All mafia members will be actively wanted by Law Enforcers. Expect cops, FBI agents, and Army to come in number, protecting objectives assets against the mob.


    How it works
     

    Level 1 :


    Depends on checks and stops (usually on foot) that randomly happen on the map. If the patrol has not been neutralized or outrun, it will trigger level 2.
     

    Level 2 :


    Hitting a police patrol car, or shooting next to cops or on their vehicle, will trigger Level 2 star, as well as Level 1 backup calls.
    The various events impacting Wanted levels overlap each other. As a result, shooting down or outrun a patrol does not reset your Wanted index if another patrol is also on your trail.
    Despite Levels 1 and 2 are related to a single mafia member’s actions, other mobsters are not safe: if a patrol sees a mafia member, they can decide to engage him as well.
     

    Level 3-4-5 :


    Are related to "Take and Bring Back" type missions. Law enforcers will spawn continuously until the end of the current mission. The amount of active reinforcements simultaneously depends on the mission and the number of players connected. Backups, as well as regular patrols will head towards the objective to protect it from the mafia. 
    Wanted Level progression is based on the number of patrols neutralized. Take down a helicopter patrol will piss the cops 2x more than losing a ground patrol.

    Lvl 1: Police foot patrol
    Lvl 2: Police patrol car
    Lvl 3: Police patrol car + Police helicopter
    Lvl 4: FBI SUV + Police patrol car + Police helicopter
    Lvl 5: Military armored vehicle + Police patrol car + Army helicopter with sharp shooters

    ------------------------------------------------------------------------

    Features :

     

    _ Detailled civilian life, on car, on foot, chatting...
    _ Cops on patrol, reinforcement, apprehend.
    _ The difficulty level and the amount of weapons are dynamic, depend on the number of player connected.
    _ FBI and Army reinforcement link to the research level.
    _ A fast paced dynamic PvP mission, in a customized & optimized area with terrain cleanup for nice driving (9km²).
    _ Reinforcement system with research level for some Take and Drop missions.
    _ Stunt Jump with score.
    _ Bellow 80km/h, you can get out of your vehicle safely. Get out at higher speed is still possible, but is at your own risks.
    _ 15 detailed missions each with a large random combination. (Others will come).
    _ Event random with awesome stuff (Heli Army crash for the moment and one Army convoy very soon).
    _ When a vehicle’s engine is destroyed, it will ignite, and blow up after a moment.
    _ You can be polite and salute civilian, or you can dis em, or steal their car, and deal with consequences.
    _ Respawn with a car, no sway, 126% speed on foot, BIS revive.
    _ Custom sound for ambient life, dialogs and Hint.
    _ Ballas and Triads gang with an exclusive car color.
    _ Kill tickets.
    _ Every player's respawn with same weapon/stuff. 
       Do you want the best ? Rush to the curently mission and get your reward !
    _ If you like Hip Hop, you like this mission 😉

     _ No mods are required to play this mission, no mods are accepted on the server

     

    ------------------------------------------------------------------------

    Official Dedicated Server :

    OFFLINE ; Back with a new version: Freemode

    ------------------------------------------------------------------------

    SinglePlayer/Host/Lan
    If you want to play SINGLEPLAYER, simply host a LAN game in the Multiplayer menu, Server Browser, host Server tab.

    ------------------------------------------------------------------------
    Many more information on your Website :

    ------------------------------------------------------------------------

    Custom Difficulty Settings for the better experience :

     

    difficulty="Custom";
    class DifficultyPresets
    {
    class CustomDifficulty
    {
    class Options
    {
    autoReport=0;
    cameraShake=0;
    commands=2;
    deathMessages=1;
    detectedMines=2;
    enemyTags=0;
    Armor=1;
    friendlyTags=0;
    groupIndicators=0;
    mapContent=0;
    multipleSaves=0;
    reducedDamage=0;
    scoreTable=1;
    staminaBar=1;
    stanceIndicator=2;
    thirdPersonView=0;
    visionAid=0;
    vonID=1;
    waypoints=2;
    weaponCrosshair=0;
    weaponInfo=2;
    };
    aiLevelPreset=3;
    };
    class CustomAILevel
    {
    skillAI=0.75;
    precisionAI=0.1;
    };
    };

    // Change thirdPersonView=0 to thirdPersonView=1 if you really want third person view.

     

    ------------------------------------------------------------------------

    Workshop Subscribe

    Website

    Youtube channel

    Steam group to be kept informed of the event organized on the server.

    Facebook Page
    Discord Channel

    Armaholic Page

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