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Hawkkster

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About Hawkkster

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  1. Hawkkster

    Lod-Animations Help

    Thank you! That fixed my problem! One more question if you know the answer to this. In the Config File for UserActions, to open/close the door I use this - https://pastebin.com/fxgwZU4N - The door only will allow me to go through if I press escape/alt tab out and back into the game. Am I missing something in the config here thats causing that?
  2. Hawkkster

    Lod-Animations Help

    Thank you for replying, now once I change the bones to match.. Would I just list the two bones under skeletonBones in the model.cfg and as the selection in class animations?I ask because I tried that and now its not possible to open or close the door/no animation plays. I can also walk through the door. (I also tried a few other combinations and nothing worked) Here's a picture of what my p3d looks like in O2 https://gyazo.com/44fef4e3602eed1878db426e427d8d96 https://gyazo.com/44fef4e3602eed1878db426e427d8d96 Door_1 and Door_2 are copies of Component3 and Component2 (In Geolod)
  3. Im rather new to addon creation and Im trying to animate a sliding door. Ive gotten stuck trying to figure out what Ive done wrong here. I would appreciate if someone could shed some light on what I have done wrong. I want the player to walk through the door if it is open. (ignore that the doors go super far out) https://www.youtube.com/watch?v=WVxWpD4PvOY Model.cfg - https://pastebin.com/fZS3MLfq Config.cpp - https://pastebin.com/v1AK93zA (Sidenote. The Skeletonbones are correct with the numbers, thats how it is in the p3d, I have yet to change it)
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