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Ry4nD
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Posts posted by Ry4nD
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Major update yesterday and a new branch on git https://github.com/rcantec/Malden_Insurgency.Malden.git
https://steamcommunity.com/sharedfiles/filedetails/?id=1365442530
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I normally use Germany.WL_Rosche
for the purpose use with github, a user can pull directly into the mpmissions folder, fire up the editor and go to work, or pbo and load it to the server. ;-)
https://github.com/rcantec/Germany.WL_Rosche.git
mission name . mapname
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//Support Requester By RCANTEC(RyanD) 2018 _this select 0 synchronizeObjectsAdd [SupportRequester]; SupportRequester synchronizeObjectsAdd [_this select 0]; BIS_supp_refresh = TRUE; publicVariable "BIS_supp_refresh"; if (typeOf (_this select 0) isEqualTo "player") then { [_this select 0, SupportRequester, ArtilleryProvider] call BIS_fnc_addSupportLink; [_this select 0, SupportRequester, CasProvider] call BIS_fnc_addSupportLink; [_this select 0, SupportRequester, TransportProvider] call BIS_fnc_addSupportLink; [_this select 0, SupportRequester, AmmoProvider] call BIS_fnc_addSupportLink; [_this select 0, SupportRequester, HelicasProvider] call BIS_fnc_addSupportLink; };
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# Germany.WL_Rosche
Halo into the hot zone and complete all tasks, don't forget your parachute! A full MILSIM experience, Good luck.
This is the 1st edition of the mission and is a WIP, a unique experience. This mission is designed for a multiplayer environment, however you can also enjoy it in single player. I hope you enjoy it as much as I do.git; https://gitlab.com/rcantec/germany.wl_rosche
Steam Link; https://steamcommunity.com/sharedfiles/filedetails/?id=1534884238
To play this mission the following addons are required;
ace;CBA_A3;RHSUSAF;CUP-Terrains-Core;MBG-Buildings-3;Rosche-Germany
The mission is compatible with all other addons.
To begin using the Software;
1. Move the file into the following directory (assuming you have the Steam version of ArmA 3);
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions
Special thanks to BangaBob, Engima, cobra4v320 and PHRONK for the use of their scripts to make some things happen.
The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk.
This mission is (c) 2018 RCANTEC(RyanD) rights reserved.
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
https://creativecommons.org/licenses/by-nc-nd/4.0/ -
https://steamcommunity.com/sharedfiles/filedetails/?id=1534884238
First edition, fresh from the editor a WIP, I will add the readme, and descriptions later when I push to git
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Thank you, it's a cool twist on a mission start, got the idea watching tv yesterday lol
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https://steamcommunity.com/sharedfiles/filedetails/?id=1530574889
Halo into the hot zone and complete all tasks, don't forget your parachute! Good luck.
git clone git@gitlab.com:rcantec/seals.malden.gitSEALS.Malden
Halo into the hot zone and complete all tasks, don't forget your parachute! A full MILSIM experience, Good luck.
This is the 1st edition of the mission and is a WIP, a unique experience. This mission is designed for a multiplayer environment, however you can also enjoy it in single player. I hope you enjoy it as much as I do.
To play this mission the following addons are required;ace;RHSUSAF;CBA_A3
The mission is compatible with all other addons.
To begin using the Software;Move the file into the following directory (assuming you have the Steam version of ArmA 3);
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions
Special thanks to BangaBob, Engima, cobra4v320 and PHRONK for the use of their scripts to make some things happen.
The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk.
This mission is (c) 2018 RCANTEC(RyanD) rights reserved.
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
https://creativecommons.org/licenses/by-nc-nd/4.0/-
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ace- rhsusaf version
Use the git instead, I can't delete this link, I don't know why that's pretty stupid.
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https://steamcommunity.com/sharedfiles/filedetails/?id=1529781421
# Sandstorm_ace_rhsusaf.takistan
git; https://gitlab.com/rcantec/Sandstorm-ace-rhsusaf.takistan
Insurgency style mission for Takistan, complete with all the tools you need for a full MILSIM experience.
This is the 1st edition of the mission and is a WIP, a unique experience. This mission is designed for a multiplayer environment, however you can also enjoy it in single player. I hope you enjoy it as much as I do.
To play this mission the following addons are required; ACE, CUP Terrains, Maps, Weapons, RHSUSAF, Units. CBA_A3. The mission is compatible with all other addons.
To begin using the Software;
1. Move the file into the following directory (assuming you have the Steam version of ArmA 3);
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions
Special thanks to BangaBob, Engima, cobra4v320 and PHRONK for the use of their scripts to make some things happen.
The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk.
This mission is (c) 2018 RCANTEC(RyanD) rights reserved.
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
https://creativecommons.org/licenses/by-nc-nd/4.0/-
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Updated today, Fixed the traffic to reflect the locale, fixed some task units, also created a new ace branch found here -> https://steamcommunity.com/sharedfiles/filedetails/?id=1527503124
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On 27/08/2018 at 6:38 PM, kremator said:Have you thought of releasing that script (in mod form) that allows tanks/vehicles to autoattack? I think it would go down very well mate !
I think the Tanks auto engaging is just apart of the Ai script, I can't take any credit for that.
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Steam; https://steamcommunity.com/sharedfiles/filedetails/?id=1527503124
Git clone ; https://github.com/rcantec/Sandstorm-ace.takistan.git
Insurgency style mission for Takistan, complete with all the tools you need for a full MILSIM experience.
This is the 1st edition of the mission and is a WIP, a unique experience. This mission is designed for a multiplayer environment, however you can also enjoy it in single player. I hope you enjoy it as much as I do.
To play this mission the required addons are ACE, CUP Terrains, Maps, Weapons, Units. CBA_A3. The mission is compatible with all other addons.
To begin using the Software;
1. Move the file into the following directory (assuming you have the Steam version of ArmA 3);
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions
Special thanks to BangaBob, Engima, cobra4v320 and PHRONK for the use of their scripts to make some cool things happen.
The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk.
This mission is (c) 2018 Doctor Vanilla rights reserved.
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
https://creativecommons.org/licenses/by-nc-nd/4.0/-
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On 14/09/2018 at 3:03 PM, jmlane said:Nice.
Have you made any attempts at running Arma 3 dedicated server binary on a Windows Server Core installation? I'm not sure it's possible, but I don't have much experience with the dedicate server.
Maybe hard with only core, I've used the desktop and data center variants no problems.
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I made this quick video tutorial to help out with server setup.
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Here is an Updated video
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On 13/01/2018 at 4:30 PM, Boss-Starstreams said:Like you said pierremgi, there's too many vague and ambiguous explanations. And then you have all these people in a thread asking different questions, and it turns into a situation where no one really gets a answer they can work with. I don't mind paying for 3rd party server service, but I don't get how to make the game communicate with what ever service I'm buying, and then things get more complicated when you have mods like CUP, CBA, Red Hammer.. ect. I can already tell by looking at this tutorial that something is going to go wrong, and it's not worth spinning my wheels. I'm not a programmer, someone such as the BIS team are, and I'm willing to pay them for a server, but it's got to be easy.
When I played Benny's warfare in A2 back in 2012, There was a super easy server platform you downloaded, I installed it on Linux, and I wasn't even that experienced with Linux at the time. You copied your mission file to the specified folder, started the server and that was it. You could even save your progress with this server. Now I don't know where any of that stuff is for A3. Today we have all these complicated tutorials. I thought things were suppose to get easier with Steam
The problem with this, and even Tophe's Arma Dedicated Server Tool is that if you want to run the server on a dedicated independent machine at the house, you really need ArmA running on another machine so it has all the mod's in the workshop being updated for the server platform, which is difficult because you can only run the game on one computer unless purchase another license. This tutorial might cover all this, but good luck getting the common player to understand how to get this to work.
Takes me about 5 mins to setup a dedicated server on Windows Server 2016. Probably one of the easiest game servers to setup.
I have my server files and brief explanation here -> https://github.com/rcantec/Serverfiles
I have a more in depth explanation here -> https://github.com/rcantec/Dedicated-Exile-Server-Setup-Simplified
You could ignore the Exile part, and just focus on the dedicated server part, so skipping the Exile mod and mysql setup
I have a video here ->
I plan to make an updated video soon, with just the Arma dedicated server part.
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1 hour ago, Jnr4817 said:I love this way of adding support.
How would I still enable the use of lobby params to change the cooldown for supports. Or should this method still work.
class PARAM_Supports { title = ":: Support Settings"; values[] = {0,0}; texts[] = {"",""}; default = 0; }; class PARAM_Supports_Ammo { title = " Ammo Drop:"; values[] = {0,2,5,10,15,20,30}; texts[] = {"Disabled","Every 2 Mins","Every 5 Mins","Every 10 Mins","Every 15 Mins","Every 20 Mins","Every 30 Mins"}; default = 10; }; class PARAM_Supports_Transport { title = " Helicopter Transport:"; values[] = {0,2,5,10,15,20,30}; texts[] = {"Disabled","Every 2 Mins","Every 5 Mins","Every 10 Mins","Every 15 Mins","Every 20 Mins","Every 30 Mins"}; default = 10; }; class PARAM_Supports_CAS_Heli { title = " CAS (Helicopter Attack):"; values[] = {0,2,5,10,15,20,30}; texts[] = {"Disabled","Every 2 Mins","Every 5 Mins","Every 10 Mins","Every 15 Mins","Every 20 Mins","Every 30 Mins"}; default = 10; }; class PARAM_Supports_CAS_Bomb { title = " CAS (Bombing Run):"; values[] = {0,2,5,10,15,20,30}; texts[] = {"Disabled","Every 2 Mins","Every 5 Mins","Every 10 Mins","Every 15 Mins","Every 20 Mins","Every 30 Mins"}; default = 10; }; class PARAM_Supports_Artillery { title = " Artillery:"; values[] = {0,2,5,10,15,20,30}; texts[] = {"Disabled","Every 2 Mins","Every 5 Mins","Every 10 Mins","Every 15 Mins","Every 20 Mins","Every 30 Mins"}; default = 10; };
Interesting, possibly if the name was the same as the support module? You can also set the support module parameters in the module itself.
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PLayed it last night for a few hours on my server, was a blast lol
[SP / MP 9] DAGUET
in ARMA 3 - USER MISSIONS
Posted
what is the new mgi tag in red?