Poppadomus
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I'm starting to get fed up with the editor now, I love making missions for arma 3 but the editor just seems to do everything arse ways up it's been this way for quite a while now and bohemia interactive have not done anything to address the issues. Just one example of this is waypoint activation, no matter what I do I just can't get it to work I have tried so many things sometimes it works sometimes it doesn't and if it does it is by sheer miracle alone. There are so many more issues though I'm just fed up moaning about them.
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None of my DLC's are working...
Poppadomus replied to Poppadomus's topic in ARMA 3 - TROUBLESHOOTING
I own every DLC and not one of them works... -
None of my DLC's are working. All of my DLC's are telling me to purchase and none of the content works or is accessible in-game, it worked fine up until a few days ago. Have tried verifying cache, reinstalling but nothing I do is helping :( Please help... I'm desperate.
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Triggers and waypoint. Moving an Ifrit help
Poppadomus replied to major-stiffy's topic in ARMA 3 - EDEN EDITOR
Still not patched? -
AI movement, they won't stay off the road..
Poppadomus posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So, I have made some waypoints for AI to walk on a strip of grass next to the side of a road, they won't do this in safe mode, instead, they walk on the road. So now I have a choice of either switching to aware, which will make them be on the grass but they look dumb patrolling with their gun raised. Any known way to get around this issue? -
Persistent Vehicle Saving
Poppadomus replied to Revixy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How are you doing it for players and their pos? -
Persistent Vehicle Saving
Poppadomus replied to Revixy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You will need a database of sorts how else are you going to retain data on the vehicles? -
How can I get around this?
Poppadomus replied to Poppadomus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Managed to bypass by creating an invisible player and changing it to detection based. -
So when players join my mission a trigger zone activates (on BLUFOR present) which then gives them the task of eliminating enemies. The problems I am facing with this type of task creation is: When people respawn the trigger activates again. When someone joins the game the trigger activates again. If a player joins while another player is already in the zone they will not receive a task since the player who was there before them was already present so the trigger won't trigger until both players have left the trigger zone and someone joins or goes respawns.