RoryRothon
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Posts posted by RoryRothon
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Im working on a mission using Ryans Zombies & Demons, and im sure you can guess what type of mission it is lol
Im using the Proving Grounds map from CUP Terrains 1.3 and am spawning in 6 playable units at different locations on the map and ungrouped (well, not it a squad).
What i am trying to accomplish is:
When players get to below 10 meters from another player = Check is both are in a squad, if not create one and place both units in, or if one is a member of a squad then place the other unit into his squad.
Sounds crazy when i type it out but hopefully you get my meaning...
Im just unsure how to go about this...
forEach / distance / join / createGroup / etc etc....
Any info regarding this would be greatly appreciated and placed into my pastebin once completed :)
Kind regards
Rory
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9 hours ago, killzone_kid said:
All you need is to follow Chanege LogCool, thanks for the info.
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Interesting, i honestly never knew about "popDelay" lol
That's going in my scrap book :)
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A a cqb training project, one would assume you have more than 1 shoot house?
So i would do the following:
1) Place your targets inside your first shoot house and name them:
House1_Target1, House1_Target2, House1_Target3, House1_Target4 etc....
2) outside the house, place an infostand and use addaction within init:
this addAction ["Reset Targets", "popup.sqf"]
3) popup.sqf:
house1_target1 animate["terc", 0] house1_target2 animate["terc", 0] house1_target3 animate["terc", 0] house1_target4 animate["terc", 0] house1_target5 animate["terc", 0] // Continue to equal the amount of targets hint "Shoot House 1 Targets reset";
It's easy to sort once you've done it once :)
Serena was correct in their post, i just thought i'd elaborate a little.
( You can name popup.sqf to house1_reset or similar, just be sure to update the addAction to show this change )
Regards
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This will certainly come in handy.
Thanks for the info everyone :)
player distance player & join
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
That looks promising, ill give it a try now :)