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ruxtmp

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  1. ruxtmp

    AI Waypoints, they stop at every one!

    I am having the same issue. It occurs with AI units and vehicles but is most notable with helicopters as they climb about 1000' trying to stop. Also setting completion radius to values greater than 0 has no effect. I assume that this is just a feature of the engine as the AI recalculate what to do at each waypoint.
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