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Quickdeath007

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Everything posted by Quickdeath007

  1. Quickdeath007

    HETMAN - Artificial Leader

    Neato, autoclass should be damn helpful. OPTRE's class names are too wonky to use it, but definitely won't have to worry about future mods. Quick question about recon class, how effectively can it be applied to vehicles? Documentation says all recon should also be classed as infantry, so I'm not sure here. I do know that the unarmed warthog is designed specifically to be used for recon above all else, and should be prioritized when using land vehicles for recon, but I'm not sure how to apply that.
  2. Quickdeath007

    HETMAN - Artificial Leader

    Thanks for the info, it will definitely come in handy. Configuring some units has been a pain. If you get a chance, do you think you could update the online manual with some of this? The one on Google Drive? Keep it somewhere easy to find instead of buried in a forum, yeah? Also, I have a faint idea of what Forward Observers are supposed to be, but just to check, are they supposed to be spotters for artillery of some sort, or are they spotters for snipers? OPTRE pairs snipers with a single forward observer in it's groups, so I'm not sure. If you don't mind me suggesting, might I recommend a new class for heavily armored aircraft? I ask because of OPTRE's pelicans, they can and will soak up several shots from AA rockets before failing, and the passengers will likely said shots. I wouldn't ask just for one unique unit, but I've also heard several Russian made helicopters have similar reputations for resisting AA fire, and it'd be interesting to see what HETMAN would do if it knew an armed cargo helicopter could afford to take a few hits from rockets.
  3. Quickdeath007

    HETMAN - Artificial Leader

    Excellent news! I think I see. The APC isn't really enough of a threat to warrant being reinforced with AT units, well placed shots can take out the driver before he reaches his destination, and it's unarmed... who knows. I'll toss it in the cars pile and see what happens. Half the fun of modding is smashing two different mods together and having them react in hilariously unexpected way, yeah?
  4. Quickdeath007

    HETMAN - Artificial Leader

    Let me start by saying this is an amazing mod sir. Paired with a good squad-level AI, this provides an amazingly immersive experience with barely any setup. That said, I feel this could benefit from some expanded documentation. Specifically, set up custom factions can be confusing in some circumstances. I've been working on slamming together something for Operation Trebuchet, a halo mod, but ran into trouble with some of the more exotic units. It definitely helps to know what each class is supposed to be, but maybe expand on how Hetman treats different classes, what it does differently for a group containing a type of unit? Insurrections have a jury rigged "APC," an ugly metal box crudely welded onto a stolen warthog. And I'm not sure on whether it would be a car or light armored. The APC is completely unarmed. It's passengers are well protected, a thick steel box with no windows encasing them. But the driver and front passenger lack the same protection, no doors or windows, and wide open glass windshield. I'm running it through trial and error, and you can't be expected to have documentation for every last weird vehicle, so instead knowing what HETMAN does with different classes would be ideal, and we can determine for ourselves if that behavior suits the exotic unit. Does classing it as light armor assume it is armed and treat it as infantry support after unloading, or does light armor simply tell HETMAN that the passengers are more likely to survive being shot at? Would light armor conflict with unarmed cargo? Again, it's not that I'm expecting you to cover every last weird ass situation a class type might encounter, this is just an example. Just asking for some documentation on how being in different class types modifies HETMAN's decision making. What does he do with snipers, with cars, with light armor that he doesn't do with any other classtype. Give us the tools to figure it out ourselves. Thanks for an amazing mod.
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