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shaker_F

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Everything posted by shaker_F

  1. Well we had the same problem. Why do you have this effect? It's easy to understand. First thing the class name of your object is , for this radio, tf_anprc152 and not tf_anprc152_3 ( you certainly found this wrong class on your sqm file or on the editor. How the sw radio works on task force radio addon : The task force radio addon works with script which add the information "_X". So when you put for example 5 radio in a box with this command addBackpackCargoGlobal ["tf_anprc152", 5]; the TFR'script will create 5 radio from tf_anprc152_1, tf_anprc152_2; tf_anprc152_3;... These _X number increase till you get your mission on. So normally you should not be able to get two identical radio number. Hope this information will help you.
  2. Hi we have the same problem. I think we found why the Task force Radio give us this effect. Everything is due to the vanilla Offroad_01_base_f class. This base is use for every offroad on the game. It's the primary class. In the vanilla game the offroad_01_armed_base is the subclass of the Offroad_01_military_base_01 and not of the Offroad_01_base_f. To create the camo offroad this military class is the subclass of the offroad_01_base_f_class. On the task force radio mod we could finds a vehicle.hpp file where the TFR team configure the vehicle. In this file we could see this parameters : class Offroad_01_base_f; class Offroad_01_armed_base_F:Offroad_01_base_f { tf_hasLRradio = 1; tf_isolatedAmount = 0.25; }; In these line we could see that the offroad_01_armed_base_F is now a subclass of the offroad_01_base_f ( the primary class) and not of the offroad_01_military_base_01 , its normal class. The color of the offroad_01_base_f class is RED. To found again the camo offroad vehicle and to get the configuration of TFR, I replace these line by : class Offroad_01_military_base_F; class Offroad_01_base_f { tf_hasLRradio = 1; tf_isolatedAmount = 0.25; }; class Offroad_01_armed_base_F:Offroad_01_military_base_F { tf_hasLRradio = 1; tf_isolatedAmount = 0.25; }; I test this modification on my local computer and it works again. I did not test the Task force parameters as I was alone. I let you see if it correct this problem , I will not modify the Mod by myself so we will still using the official Mod but now I kwow that I do not need to modify the color of my screen.
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