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edelrost

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About edelrost

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  1. Hello guys, I tested my mission with a friend. We noticed that sometimes objectives won´t trigger. I tested a while, and eventually I found out that as soon as anyone of us need to respawn with the build in respawn system and the "respawn_west" marker, still active objectives can be completed, but no new objective is triggered. When nobody need to respawn, then everything works as intended. What is going wrong? I have my task-triggers connected to my player 1. Do I need to sync the objective-triggers with player 2 too? This is in my description.ext Any advice? Thank you in advance for any help you guys provide. Edel
  2. edelrost

    Vcom AI V2.0 - AI Overhaul

    So, if I want to make a coop-mission with your capable new AI, is it sufficient to do the following: I use the script version, so I call your scripts in my missions init.sqf Is that enough? It´s two player coop hosted via multiplayer -> host server. I´m farely new to ARMA 3 editing, so please bear with me! Greetings and thanks for any answers!
  3. Hey dread, thank you for your reply. It was in fact that pause radius, which is a good feature. But in my case, I need to spawn in the AI really close to the player for some close action :) Thank you very much for your help!
  4. Hello Dread, hello guys, First, I want to say thank you Dread for this script, this seems like really the easiest way to spawn in troops. I ran into a problem: I want to spawn in a group of opfor ai when trigger "radiotower" is not alive. I test it as a opfor soldier, destroy the radio tower and my group of enemy ai spawns and follows the waypoints. now, when I play the mission as blufor and I destroy the radio tower, the enemy group won´t spawn. I use for the groups leader. triggering the trigger as opfor spawns opfor ai in triggering the trigger as blufor won´t spawn opfor ai in. Trigger is just Ideas, anyone? What could go wrong?
  5. edelrost

    Create marker at altitude

    JEBUS supports placing a unit in the Editor and let them spawn with a trigger. So you could place your sniper in the Editor and let him spawn in with trigger activation with JEBUS. Maybe this helps? http://forums.bistudio.com/topic/174661-jebus-just-editor-based-unit-spawning/ EDIT: I did some testing and sadly I was unable to spawn in units on buildings. Ground worked fine. Sorry :( Well, maybe it will be of good use to spawn in ground units..
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