RussiaGhost
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Everything posted by RussiaGhost
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As delete White Fog in my map? See Distance no change in game. This only in my map. ambient[]={1.5,1.5,1.5,1}; diffuse[]={1.5,1.5,1.5,1}; forcedDiffuse[]={0.5,0.5,0.5,0.5}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=1; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="land1\Data\pisek_detail_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; class Stage2 { texture="land1\Data\pisek_detail_co.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; This RVMAT for texture
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In this video terrian size 20km
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How long should the minimum size of the map? I want to make a small map just 2 km for example.Can I make a geometry in 3D max and insert it into the game? Or if I just 2km map and cover it with water and then the model will do a small part in the water so it will work? Technique will ride on the model?
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This problem only in satmap. This Satmap size 2048x2048 px. this size 2048.
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No Help this settings.
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All size only real size texture resolution? All my texture 2048x2048 px.
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if i this set 2048 white fog no in my map.
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This ? Save as Template my name map?
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#define _ARMA_ //Class config.bin{ class CfgPatches{ class land1{ units[] = {"land1"}; weapons[] = {}; requiredVersion = 1.0; version = "30/07/2011"; fileName = "land1.pbo"; author = "RussiaGhost"; }; }; class CfgWorlds { class CAWorld; class newland: CAWorld { class DefaultClutter; class Grid; }; class land1: newland { description = "map1"; worldName = "land1\land1.wrp"; startTime = "11:00"; startDate = "05/03/2001"; icon=""; pictureMap = ""; pictureShot = ""; startWeather = 0.2; startFog = 0.0; forecastWeather = 0.6; forecastFog = 0.0; centerPosition[] = {2560,2560,500}; seagullPos[] = {2560,2560,500}; longitude = 65; latitude = -34; elevationOffset = 2000; envTexture = "A3\Data_f\env_land_ca.tga"; minTreesInForestSquare = 2; minRocksInRockSquare = 2; newRoadsShape = ""; ilsPosition[] = {1024,1024}; ilsDirection[] = {0.5075,0.08,-0.8616}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; class SecondaryAirports {}; class Grid : Grid { offsetX = 0; offsetY = -15360; class Zoom1 { zoomMax = 0.5; format = "XY"; formatX = "Aa"; formatY = "00"; stepX = 200; stepY = 200; }; class Zoom2 { zoomMax = 1e30; format = "XY"; formatX = "A"; formatY = "0"; stepX = 2000; stepY = 2000; }; }; } }; class CfgWorldList { class land1{}; };
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ArmA2 Modding Toolbox for 3ds max V1.1
RussiaGhost replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
This in 3ds Max 2017 This P3D in ARMA 3 editor. -
ArmA2 Modding Toolbox for 3ds max V1.1
RussiaGhost replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
I change DisplayDriver in Customize - Preferences - Viewports - ChoseDriver As Nitros Direct 3d 9. Default Nitros Direct 3d 11 no job for ARMA Tools. -
ArmA2 Modding Toolbox for 3ds max V1.1
RussiaGhost replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
This Tools job 3ds Max 2017 -
ArmA2 Modding Toolbox for 3ds max V1.1
RussiaGhost replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
this job in 3ds max 2010 -
ArmA2 Modding Toolbox for 3ds max V1.1
RussiaGhost replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
in 2017 3d max no job this script. :angry: :angry: :angry: -
https://forums.bistudio.com/topic/76387-3dsmax-arma2-modding-toolset/ this plygin for 9 max i no can add texture for my model.
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1 Are there any plugins for 3d max to create a model in the program there? To create p3d file? 2 whether it is possible to do something for Lod editor 3d max? 3 As create surface for my model and add sound ? This cod for create my Surface? class CfgSurfaces { class Default {}; class test_concr_Surface : Default { access = 2; files = "concr*"; This name texture in RoadWay ? rough = 0.1; dust = 0.1; soundEnviron = "Concrete"; This sound for texture? As add new this sound? character = "Empty"; friction = 0.9; impact = "hitGroundHard"; } } As add this for my model? surfaceInfo="data\wood.bisurf"; rough=0.1;dust=0.1;bulletPenetrability=150; // distance in mm that a bullet with speed 1000 m/s go until it stops. Slowdown is calculated linear. soundEnviron=Empty;isWater=false;thickness=10 // not implemented in ArmAdensity=2500 // kg/m3, but it has actually no real value to ArmA engine too ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={0,0,0,1}; specularPower=0; PixelShaderID="Normal"; VertexShaderID="Basic"; surfaceInfo="data\wood.bisurf"; This add in my concr.rvmat ? class Stage0 { texture="pr0_test\data\concr.paa"; uvSource="tex"; Filter="Anizotropic"; }; This text my concr.rvmat
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3ds max version.
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I have 5 9 and 17 3d max.
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Arma 3 Modelling - A house
RussiaGhost replied to georgeashby123's topic in ARMA 3 - MODELLING - (O2)
i add Paths LOD and AI walk normal. -
Arma 3 Modelling - A house
RussiaGhost replied to georgeashby123's topic in ARMA 3 - MODELLING - (O2)
AI down if i create roadway plane. -
Arma 3 Modelling - A house
RussiaGhost replied to georgeashby123's topic in ARMA 3 - MODELLING - (O2)
this my roadway as plane -
Arma 3 Modelling - A house
RussiaGhost replied to georgeashby123's topic in ARMA 3 - MODELLING - (O2)
Yes my roadway is box. -
Arma 3 Modelling - A house
RussiaGhost replied to georgeashby123's topic in ARMA 3 - MODELLING - (O2)
Player normal walk. If i add AI control AI falls down to ground. -
Arma 3 Modelling - A house
RussiaGhost replied to georgeashby123's topic in ARMA 3 - MODELLING - (O2)
i create only wall for walk. This my roadWay. Player normal walk.