RussiaGhost
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In this video terrian size 20km
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How long should the minimum size of the map? I want to make a small map just 2 km for example.Can I make a geometry in 3D max and insert it into the game? Or if I just 2km map and cover it with water and then the model will do a small part in the water so it will work? Technique will ride on the model?
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This problem only in satmap. This Satmap size 2048x2048 px. this size 2048.
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No Help this settings.
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All size only real size texture resolution? All my texture 2048x2048 px.
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if i this set 2048 white fog no in my map.
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This ? Save as Template my name map?
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#define _ARMA_ //Class config.bin{ class CfgPatches{ class land1{ units[] = {"land1"}; weapons[] = {}; requiredVersion = 1.0; version = "30/07/2011"; fileName = "land1.pbo"; author = "RussiaGhost"; }; }; class CfgWorlds { class CAWorld; class newland: CAWorld { class DefaultClutter; class Grid; }; class land1: newland { description = "map1"; worldName = "land1\land1.wrp"; startTime = "11:00"; startDate = "05/03/2001"; icon=""; pictureMap = ""; pictureShot = ""; startWeather = 0.2; startFog = 0.0; forecastWeather = 0.6; forecastFog = 0.0; centerPosition[] = {2560,2560,500}; seagullPos[] = {2560,2560,500}; longitude = 65; latitude = -34; elevationOffset = 2000; envTexture = "A3\Data_f\env_land_ca.tga"; minTreesInForestSquare = 2; minRocksInRockSquare = 2; newRoadsShape = ""; ilsPosition[] = {1024,1024}; ilsDirection[] = {0.5075,0.08,-0.8616}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; class SecondaryAirports {}; class Grid : Grid { offsetX = 0; offsetY = -15360; class Zoom1 { zoomMax = 0.5; format = "XY"; formatX = "Aa"; formatY = "00"; stepX = 200; stepY = 200; }; class Zoom2 { zoomMax = 1e30; format = "XY"; formatX = "A"; formatY = "0"; stepX = 2000; stepY = 2000; }; }; } }; class CfgWorldList { class land1{}; };
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As delete White Fog in my map? See Distance no change in game. This only in my map. ambient[]={1.5,1.5,1.5,1}; diffuse[]={1.5,1.5,1.5,1}; forcedDiffuse[]={0.5,0.5,0.5,0.5}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=1; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="land1\Data\pisek_detail_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; class Stage2 { texture="land1\Data\pisek_detail_co.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; This RVMAT for texture
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ArmA2 Modding Toolbox for 3ds max V1.1
RussiaGhost replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
This in 3ds Max 2017 This P3D in ARMA 3 editor. -
ArmA2 Modding Toolbox for 3ds max V1.1
RussiaGhost replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
I change DisplayDriver in Customize - Preferences - Viewports - ChoseDriver As Nitros Direct 3d 9. Default Nitros Direct 3d 11 no job for ARMA Tools. -
ArmA2 Modding Toolbox for 3ds max V1.1
RussiaGhost replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
This Tools job 3ds Max 2017 -
ArmA2 Modding Toolbox for 3ds max V1.1
RussiaGhost replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
this job in 3ds max 2010 -
ArmA2 Modding Toolbox for 3ds max V1.1
RussiaGhost replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
in 2017 3d max no job this script. :angry: :angry: :angry: