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Mercenary11

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Everything posted by Mercenary11

  1. I've been playing around with the script for some time now. Although it's excellent work, I noticed two issues (apart from dogs ignoring map objects, which you already mentioned in your "known issues" list). - Hand signs seem to continue throughout each attack, which becomes annoying when trying to fire a weapon - The dog (sometimes?) moves away about a hundred meters after an attack, which can quickly get you into trouble if there are multiple enemies around And it would be awesome to see compatibility for RHS vehicles, although this is not urgent :P. Thank you so much again for this great script anyway.
  2. Mercenary11

    [SP] DayZero [SURVIVAL]

    Yes, that should work, as long as the dog is also close to the zombie. I've also noticed that the dog whines instead of attacking sometimes. I will investigate the problem and hopefully find a solution quickly. Thank you for reporting this issue anyway.
  3. Mercenary11

    [SP] DayZero [SURVIVAL]

    Alright, I guess I should have read your post properly, my fault. I will definitely attempt to fix the low FPS problem in the next update, which can be expected at the end of this week. I believe I have set a fixed view distance for the mission at some point, which seems kind of stupid now that you remind me of it. And thanks for posting the error message. I was getting the same error (among others), but as it does not prevent any important scripts from working properly afaik, I ignored it and decided to fix it later on. When launching the mission in SP (in "scenarios", not editor) players should not get an error message anyway, so I thought it's not that much of a deal ^_^. EDIT: Just realized I forgot to add this. The flashlight can be equipped on sidearm slot and switched on and off by pressing "L". It will also need to have a battery (add it using the "merge" menu). And btw, all error messages will be gone after the next update.
  4. Mercenary11

    [SP] DayZero [SURVIVAL]

    Thank you, vafana! The scripts may indeed decrease performance, although the mission runs fine on my PC (around 50 FPS outside cities and 20-30 FPS in cities), so I'm quite surprised that your FPS are that low. As far as I know, sudden FPS drops occur mainly when entering areas where a lot of zombies spawn or while driving a vehicle and should only last for a couple of seconds. But I will do my best to eliminate performance issues and errors in the next update ;).
  5. Sounds great, johnnyboy! As I just updated my mission featuring your script I'm posting the link here: BIS Forums: https://forums.bistudio.com/topic/198362-sp-dayzero-beta-survival/#entry3120947 or if you prefer Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=782198044 Thank you so much again. I think it's a great new feature in my SP-scenario. And don't be surprised, I had to adjust parts of the script to suit my mission (even though I lack necessary scripting knowlegde :rolleyes:)
  6. I've always wanted to be able to interact with animals in A3 and I'm really impressed with this script. Thank you for creating it. I may implement it into my singleplayer survival mission soon. PS: The scroll menu can be a bit annoying I think, but i guess there aren't any good alternatives to replace it.
  7. Mercenary11

    Faces of War [WW2]

    Stunning. Can't wait to see more content (probably even vehicles? B)). This mod has huge potential! Keep up the great work guys!
  8. This mod looks truly amazing! Especially using the Tanoa trees, plants & foliage. Keep up the great work.
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