Jaxx Rr
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Namalsk map Error with Namalsk Light Patch V2
Jaxx Rr replied to Argmax's topic in ARMA 3 - TERRAIN - (BUILDER)
Yep I also used Namalsk Light Patch V2 and got another error : ui_namalsk_ca.paa not found this one I fixed myself by: 1. extracting pbo 2. using BINToCPP to extract config.cpp 3. changing line 130 from pictureShot="nst\namalsk_light_patch\ui_namalsk_ca.paa"; to pictureShot="nst\namalsk_light_patch\Data\ui_namalsk_ca.paa"; but now I get this error (same as Argmax) Embedded skeleton building in 'nsts_structures\seb_mine_maringotka.p3d' has different [bones count ] in different p3d files. Skeleton/model 'nsts_a2\hlidac_budka.p3d' will probably not work correctly and the problem is I cannot close it : EDIT: found out how to close it.. dont use TADST just launch server in command line like so: @echo off color 0a title Exile Monitor echo Launching Server F: cd "F:\Games\Arma 3" start "Arma3" /wait arma3server.exe "-mod=@Exile;@Zombies;@Enigma;@Namalsk;" "-servermod=@ExileServer;@ATKServer;" "-config=F:\Games\Arma 3\@ExileServer\config_Namalsk.cfg" -port=2302 -profiles=P_Namalsk "-cfg=F:\Games\Arma 3\@ExileServer\basic.cfg" -name=P_Namalsk -autoinit also u need to copy config.cfg to config_Namalsk.cfg and change template = Exile.Namalsk; looks alright .. although the shadows are really faint .. another solution would be .. add this to init.sqf and enable the theme you want ... "ColorCorrections" ppEffectEnable true; //for this (frontliner's) cc just a bit brighter "ColorCorrections" ppEffectAdjust [1, 0.88, 0, [0.2, 0.29, 0.4, -0.22], [1, 1, 1, 1.3], [0.15, 0.09, 0.09, 0.0]]; //for default colors and a bit brighter //"ColorCorrections" ppEffectAdjust [1.1, 1, 0, [0, 0, 0, 0], [1, 1, 1, 1], [0.299, 0.587, 0.114, 0]]; //namalsk cold theme //"ColorCorrections" ppEffectAdjust [1.1, 1.3, 0.0, [0.2, 0.2, 1.0, 0.0], [0.4, 0.75, 1.0, 0.60], [0.5,0.3,1.0,-0.1]]; //namalsk blue theme //"ColorCorrections" ppEffectAdjust [1.1, 1.3, 0.0, [0.5, 0.5, 0.1, -0.1], [0.4, 0.75, 1.0, 0.60], [0.5,0.3,1.0,-0.1]]; "ColorCorrections" ppEffectCommit 0; -
ARTEMIS - Hunting Instinct AI mod
Jaxx Rr replied to Rydygier's topic in ARMA 3 - ADDONS & MODS: COMPLETE
so If I wanted to add the raptors to the script I would write RYD_ART_Hunters = ["Raptors"]; RYD_ART_Prey = [player]; or do I have to involve Eden in some way ? if so is there no way to do it without Eden (just scripting) ? its a Tanoa (Exile) mp mission btw -
ai compilation AI Compilation List of Addons/Mods/Scripts & Threads for Arma 3
Jaxx Rr replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yes There are some AI related add-ons for example: http://www.exilemod.com/topic/61-dms-defents-mission-system/ Sorry but It's probably not your fault, my frustration came from last week when I spent days searching for dayz.. for arma 3.. I googled "arma 3 mods" and first result is this forum.. and first topic is this one.. Personally I detest war but I'm all about surviving it thats why I wanted a mod like dayz to play with friends.. PVE I bought standalone 2 years ago but the progress there is really slow, I found exile but it doesn't have any zombies so I added them. I also added DMS. it has various missions agains AI opponents, that help you get some good loot. Again, sorry, I'm just frustrated about the lack of a good survival game..- 301 replies
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ai compilation AI Compilation List of Addons/Mods/Scripts & Threads for Arma 3
Jaxx Rr replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
why isn't the word exile even mentioned in this entire thread ?- 301 replies
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