Omez
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Busy these last days, I'll see if I can get to it tomorrow.. Might have been a change with one of the other mods too, that seemed to work before the patch and now isn't.. I'll give you more details after I have checked a bit more. Edit: yey, server died (like proper died) Have to check again when I get it up.
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It both doesn't appear in the HC bar anymore, and the squad's order is reset, so if you had ordered them to go somewhere that order is cancelled and they just stand in the area where you left AI control. I'll dig some more into it, but it worked fine before the latest big patch for arma.
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There is some strange behavior happening after the latest Arma patch. If I try to control the AI on the way to a roadblock or observation post, the objective is instantly failed. If I then release AI control, I no longer have control over that group and it just stands there. Also, it seems easier to make enemy AI leave the vehicle if the tracks is blown off etc. edit: Also something strange with the mortar crew. It doesn't deploy properly, and sometimes the truck drives off before the mortar and second crewmate is loaded. Sometimes it works, sometimes it doesn't so I haven't been able to pinpoint why yet.
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ok. I'll test.. will be fun to see how far I can push the AI spawning. Btw, thinking about the initial HQ spawn. There is a bit annoying to click repeatedly around the map until you find a point to spawn. I haven't checked Tanao yet, so you might have done something different there, but my thought is: Can you have the initial map show a red checker overlay where you can not place a base? This will show you areas that are clear and you don't have to search to find a point to spawn. Alternativly, can you have a confirmation before you spawn the base? When I was searching for spots to place, it goes "no, no, no, no, SPAWN".. When I knew a area to be far enough from enemies I might want to optimize a little (so I dont spawn on fences) Minor part anyway as you can just manually move the HQ shortly after, but just my thoughts.
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Hmm, i'll test it out when I get the chance, probably not before tomorrow. I'll keep you posted with what I find. Is that too limited to 3 HC clients, or should I fire up more?
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Thanks for the update barbolani Guess I'll just have to play it more and I'll figure the stuff out :) Btw.. I had a small issue when I tried to set up headless clients yesterday. First, when I fired up the headless clients before I joined, one of the headless was commander and I couldn't change it. After restart, i joined first and then got commander. But as the HC joined I kept getting "commander has left, omez is the new commander" several times. Probably not an issue as long as I don't loose command to one of the headless when I leave / join the server later, just thought it was a bit weird.
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I haven't had it running for more than a day yet, but I can check when I come home tonight. The server states something as "last player disconnected, waiting for player" or something. Don't remember the exact wording. Persistent flag on the server config is just so it doesn't offload the map / scenario on disconnect. I might be wrong though... Have to verify tonight.
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This shouldn't be an issue as the server halts with no players connected to it. At least unless mod author has done anything to change this default behavior. Also, isn't an issue with randoms as this is a private server just for me and my friends.... though you never know what they might do :P
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Hmm. kept trawling though this thread, found this answer in one post on the question regarding "Resume/load previous session". "1. Game is asking to load their PERSONAL stats, which is their rank, personal money and some clothing."
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I'm quite sure it is working is as intended. Difference between wounded (heavily) and killed outright. Might be wrong, but it seems logical to me.
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Hi, This has probably been asked before, or is written somewhere. But couldn't find it in the wiki or with google and skimming this thread so I hope you can bear with me :) I have set up a server with this mod, running as "persistent" so the server shouldn't have to save / load unless it goes down. But we still get the question to load the persistent save every time we log in. Is there a way to disable this, or will all players still get the question when they log in? Will non commanders choosing yes do anything on the server, or is it just the commander that actually loads the save? Is there any option for autosave persistent ? I saw some earlier questions where you had it on and disabled it, but I don't need it that often, just once every day / few hours in case the server dies.