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Will_The_Gamer_PT

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Posts posted by Will_The_Gamer_PT


  1. Amazing DLC we got here. I love to see the civilian and humanitarian aspect of war and the added morality.

    Just one thing so far. Found some issues with the van. When it explodes it flies away a few dozen meters. And besides that, I think there are some issues with the hitbox, it seems to be upside down or something. The van after exploding flips around and clips the ground (had to link this one, this was getting crazy with 2 images for some reason) or just floats one meter above it:

    lAn5H2I.jpg

     

     

     

     


  2. 11 hours ago, dragon01 said:

    I suppose that's one use. Though after a case where I emptied an entire pistol mag into a guy and he didn't die, I started to doubt their utility in any situation. I think he was wearing armor and the pistol was silenced, but still. Might have even been in ArmA2. Given the AI's penchant for immediately firing back with perfect accuracy, in spite of having just been shot, I usually found the instant kill of an MG a somewhat more reliable option, despite its clumsiness. Or at least, it used to be that way last time I tried, which admittedly was a while ago. 

    Just a tip, train yourself to go for headshots with pistols, can be hard sometimes but with some practice it takes care of the job pretty well


  3. On 19/01/2017 at 6:06 PM, ineptaphid said:

    So it's not really possible to use missiles when playing as pilot in Singleplayer? Can i command the ai gunner to lock on or anything?

    Are you on Dev branch? If I'm not mistaken RHS is not yet fully compatible with the new advanced missile targeting. Yesterday I was trying to intercept some tu-95s with the F-22 and the missiles did not work.

    • Like 1

  4. Well I tested it out on the Wipeout and I think it needs some work. Took a few 12.7  to the end of the tail section and the plane went completely crazy and started banking to the right like half of the wing was gone, started leeking fuel like a broken bottle and lost most of the power to the engines. I think that a plane like this should be able to take more damage or at least make the damage region specific, so that only hits to the wings affect the banking control 

    • Like 2

  5. Does anyone know how to make this hold action activate a trigger at the end. I used this code. Its a modified version of what i found in this topic

    #define TARGET _this
    #define TITLE "Search for intel"
    #define    ICON  "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_Search_ca.paa"
    #define    PROG_ICON    "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_Search_ca.paa"
    #define COND_ACTION "true"
    #define COND_PROGRESS "true"
    #define    CODE_START {hint "Searching for intel..."}
    #define    CODE_TICK {}
    #define CODE_END {hint "Intel found!"}
    #define    CODE_INTERUPT {}
    #define    ARGUMENTS []
    #define    DURATION 60
    #define    PRIORITY 1
    #define    REMOVE true
    #define SHOW_UNCON false
    
    [TARGET,TITLE,ICON,PROG_ICON,COND_ACTION,COND_PROGRESS,CODE_START,CODE_TICK,CODE_END,CODE_INTERUPT,ARGUMENTS,DURATION,PRIORITY,REMOVE,SHOW_UNCON] call bis_fnc_holdActionAdd;
    

    I'm still new to scripting :lol:...


  6. Hey guys.

     

    when i asked if you needed any help you said you needed missions, so here you have. It's still WIP and if anyone wants to take a look i would be very grateful.

    it's a small 4 flag multiplayer conquest for up to 60 players in Zargabad, featuring mostly CCQ and some medium range engagements, vehicles (only MRAPs) and special pick-up weapons and equipment scattered across the map.

     

    http://steamcommunity.com/sharedfiles/filedetails/?id=761425923

     

    Its still needed to take care of the victory/defeat requisites, but besides from that is pretty much done. Any feedback would be much appreciated :)

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