Redhotsteel
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Finally found a way to get a Standing Up FFV Spot working.
Redhotsteel replied to Maj D. Schultz's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Can you please update the dropbox? The link isn't working anymore. -
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TOW SCRIPT NOT WORKING ON MULTIPLAYER
Redhotsteel posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hello all, got a tow script for my flatbed. Works fine in single player on editor but when the the tow-truck is being used in multiplayer, the vehicle does attach to the flatbed but when you detach or untow, it detaches on top of the flatbed rather then behind it. This results in the car glitching into the truck and blowing it up. Script is posted below: -
On Twitch, the lights flicker and near towards the end of the video, all the proxies are in the middle of the car. What could be the reason for this? https://www.twitch.tv/abominablehippo/v/99914456
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Spawning An Object In The Editor (New Here)
Redhotsteel replied to rhys1573's topic in ARMA 3 - MODELLING - (O2)
Hi, Make sure you have a model.cfg inside the .pbo as well. A model.cfg is mandatory for any 3D model pertaining to Arma III. 1) Create a model.cfg 2) pack your folder into a .pbo using either Mikero Tools or Addon Builder (This is included in Steam's Arma III tools) 3) Place the created .pbo into your addons folder or create your own mod folder (Arma III Directory> @"ModName">addons>"Your .Pbo") Hope that helps! -
Proxy not showing in Model Viewer ?
Redhotsteel replied to xjoker_'s topic in ARMA 3 - MODELLING - (O2)
Hi, This only works for what you see in ObjectBuilder, not Buldozer. In regards to your question, click on the reddish-like square button on Object Builder and make sure you have 'Hide Proxies' ticked off or else it won't show your proxies. Also, make sure you are defining your proxies in your config.cpp. Here is an example of my config.cpp for a vehicle I've made: driverAction = driver_offroad01; /// what action is going the driver take inside the vehicle. Non-existent action makes the vehicle inaccessible cargoAction[] = {passenger_low01,passenger_low01,passenger_low01}; getInAction = GetInLow; /// how does driver look while getting in getOutAction = GetOutLow; /// and out cargoGetInAction[] = {"GetInLow"}; /// and the same for the rest, if the array has fewer members than the count of crew, the last one is used for the rest cargoGetOutAction[] = {"GetOutLow"}; /// that means all use the same in this case Hope this helps! -
Few issues I'm having with my custom vehicle.
Redhotsteel replied to LincolnBurrows's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hello, It seems like you need to define the cargoGetInAction and cargoGetOutAction for your turret passenger as it using what you have stated in your config. I have posted it below. cargoGetInAction[] = {"GetInLow"}; /// and the same for the rest, if the array has fewer members than the count of crew, the last one is used for the rest cargoGetOutAction[] = {"GetOutLow"}; /// that means all use the same in this case Hope this can get the ball rolling. -
Copilot view broken
Redhotsteel replied to TheJMEShow's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hello, I would try removing the quotations for gunnerAction and gunnerinAction. Here, I will provide you an example: gunnerAction = RHS_C130_Pilot; gunnerInAction = RHS_C130_Pilot; If that does not work, I would say try looking into your .p3d and see if you have correctly placed and ID'd the proxy. -
Hey Mikero, Just payed for your subscription. Hoping to hear from you soon! -Red