Heintz
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ArmA3Sync - launcher and addons synchronization software for ArmA 3
Heintz replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
So I have been having an issue on my dedicated box that the GUI is appearing incredibly small, any fixes that anybody could have would be greatly appreciated -
Script not working on multiplayer dedicated server, works fine on editor
Heintz replied to Martinez.E's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok so its got something to do with people being close to the rangemaster as i had the shooter call the function as I was standing 10 meters away and the function worked perfectly until the score. it counted him having 8 hits when I was watching him get 38/40. -
Script not working on multiplayer dedicated server, works fine on editor
Heintz replied to Martinez.E's topic in ARMA 3 - MISSION EDITING & SCRIPTING
still running the script off of a range master and it works fine for about half of the time then it starts having additional ones popping up -
Script not working on multiplayer dedicated server, works fine on editor
Heintz replied to Martinez.E's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It still pops up multiple targets and goes past number of max targets on the server. It has to be something with multiple people on the server, as it works fine when i am on the server alone doing it or in editor. -
Script not working on multiplayer dedicated server, works fine on editor
Heintz replied to Martinez.E's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks for the help, at least i can base my other ranges off of this now -
Script not working on multiplayer dedicated server, works fine on editor
Heintz replied to Martinez.E's topic in ARMA 3 - MISSION EDITING & SCRIPTING
range2Score = ""; _maxtarg = 40; _numtargs = 1; _skill = 3; _targets = [pt2,pt2_1, pt2_2, pt2_3, pt2_4, pt2_5, pt2_6, pt2_7, pt2_8, pt2_9];// target names _many = count _targets; // count the number of possible targets _inc = 0;// keeps track of the number of popup targets triggered _score = 0;// keep count of the targets hit {_x animate["terc",1]} forEach _targets;//puts the targets down before the start _rnumber1=0; _rnumber2=0; _rnumber3=0; _flag1=0; _flag2=0; nopop=true; // sets them to stay down until triggered to popup hint "Setting up the Range"; sleep 2; hint "Ready"; sleep 2; while {_inc<_maxtarg} do { _rnumber1 = random _many; // a random number of the target // 1. Set the targets that will popup _rtarget1 = _targets select _rnumber1; // 1. END // 2. Popup target one always active _rtarget1 animate["terc", 0]; _inc=_inc+1; // 2. END // 3. Time allowed for shooting. sleep _skill; // 3. END // 4. Check to see if targets have been hit and count the score if (_rtarget1 animationPhase "terc" > 0.1) then { _score = _score+1; }; // 4. END // 5. Display Score range2Score = format ["Range 2 Targets :%1 Hit :%2",_inc,_score]; // 5. END // 6. Reset targets down and restet flags _rtarget1 animate["terc", 1]; _flag1=0; _flag2=0; // 6. END sleep 2; }; rangeMaster2 sideChat range2Score; sleep 8; hint "Session Complete"; Having the exact same issue meaning it will popup multiple targets when in MP but it works fine in the editor. I tried using the if(isServer) and I tried BIS_fnc_MP but those would just make it so the script was not running at all -
Script not working on multiplayer dedicated server, works fine on editor
Heintz replied to Martinez.E's topic in ARMA 3 - MISSION EDITING & SCRIPTING
considering it would not let me make a new thread, I also said that i was having the exact same issue and thus was hoping that new people looking at the thread could help -
Script not working on multiplayer dedicated server, works fine on editor
Heintz replied to Martinez.E's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This same problem is happening to me, I tried using the if(isServer) but then it wont run the script at all. Any help will be appreciated