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MATTXYO

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About MATTXYO

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  1. Should it not be: If ((primaryWeapon apk_rogain_bottomGuard_bunker == "" ) or (primaryWeapon apk_rogain_bottomGuard_bunker isNil))
  2. I have always used the setDamage command for this situation using the ON variant of a lamp. if (condition)then{ myFloodLight setDamage 098; }else{ myFloodLight setDamage 0; }; For Trigger. In the Lights init (named myFloodLight for example) myFloodLight setDamage 0.998; OnAct myFloodLight setDamage 0; OnDeact myFloodLight setDamage 0.998; Setting the damage to 1 makes the light collapse and disappear. ( First post guys be gentle )
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