SNAFU
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Everything posted by SNAFU
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Hello, I've got some problems with PboProject I'd like some help with, I've got no clue what is the problem. My binlog: stripping "p:\temp\Chernarus_Reimagined.bin.log" Converting resources, please wait ----------- --------------------------------------------- O:\Arma3CommunityTools\CfgConvertFileChng\CfgConvertFileChange.exe returned error 22: Invalid argument --------------------------------------------- O:\Arma3CommunityTools\CfgConvertFileChng\CfgConvertFileChange.exe returned error 22: Invalid argument --------------------------------------------- O:\Arma3CommunityTools\CfgConvertFileChng\CfgConvertFileChange.exe returned error 22: Invalid argument --------------------------------------------- O:\Arma3CommunityTools\CfgConvertFileChng\CfgConvertFileChange.exe returned error 22: Invalid argument --------------------------------------------- O:\Arma3CommunityTools\CfgConvertFileChng\CfgConvertFileChange.exe returned error 22: Invalid argument --------------------------------------------- O:\Arma3CommunityTools\CfgConvertFileChng\CfgConvertFileChange.exe returned error 22: Invalid argument --------------------------------------------- O:\Arma3CommunityTools\CfgConvertFileChng\CfgConvertFileChange.exe returned error 22: Invalid argument This build is licensed to 'Bohemia Interactive a.s.' for use within the scope of the following projects/products: 'All'. 20:03:16: PhysX3 SDK Init started ... 20:03:16: PhysX3 SDK Init ended. 20:03:20: <world = "Chernarus_Reimagined\Chernarus_Reimagined.wrp"> 20:03:20: No weather defined in .Overcast 20:03:20: No lighting defined in .Lighting 20:03:20: Warning: expected 12 values in the array , but only 0 present 20:03:20: Warning: expected 12 values in the array , but only 0 present 20:03:20: Warning: expected 12 values in the array , but only 0 present 20:03:20: Warning: expected 12 values in the array , but only 0 present 20:03:20: Warning: 'a3\plants_f\clutter\c_strgrassdrymedium_group.p3d': LODs not ordered by face count 3 (4): 12 faces < 4 (5) 12 faces 20:03:20: No weather defined in .Overcast 20:03:20: No lighting defined in .Lighting 20:03:20: Warning: expected 12 values in the array , but only 0 present 20:03:20: Warning: expected 12 values in the array , but only 0 present 20:03:20: Warning: expected 12 values in the array , but only 0 present 20:03:20: Warning: expected 12 values in the array , but only 0 present 20:03:44: [InitSoundMap] begin 20:03:44: [InitSoundMap] end 20:06:04: Virtual memory total 4095 MiB (4294836224 B) 20:06:04: Virtual memory free 3747 MiB (3929366528 B) 20:06:04: Physical memory free 26826 MiB (28129181696 B) 20:06:04: Page file free 29435 MiB (30865244160 B) 20:06:04: Process working set 182 MiB (191049728 B) 20:06:04: Process page file used 175 MiB (183746560 B) 20:06:04: Longest free VM region: 2126381056 B 20:06:04: VM busy 365535232 B (reserved 72122368 B, committed 293412864 B, mapped 30334976 B), free 3929300992 B 20:06:04: Small mapped regions: 9, size 40960 B 20:07:08: [InitSoundMap] begin 20:07:08: [InitSoundMap] end 20:08:10: </world> 20:08:40: Creating process: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\BinMake\binMake.exe" -C P:\ "a3\plants_f\clutter\data\c_default_f.rvmat" "p:\temp\a3\plants_f\clutter\data\c_default_f.rvmat" 20:08:41: Creating process: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\BinMake\binMake.exe" -C P:\ "a3\plants_f\clutter\data\c_bigfallenbranches_pine02.rvmat" "p:\temp\a3\plants_f\clutter\data\c_bigfallenbranches_pine02.rvmat" 20:08:42: Creating process: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\BinMake\binMake.exe" -C P:\ "a3\plants_f\clutter\data\c_bigfallenbranches_pine03.rvmat" "p:\temp\a3\plants_f\clutter\data\c_bigfallenbranches_pine03.rvmat" 20:08:43: Creating process: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\BinMake\binMake.exe" -C P:\ "a3\plants_f\clutter\data\c_grass_green.rvmat" "p:\temp\a3\plants_f\clutter\data\c_grass_green.rvmat" 20:08:43: Creating process: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\BinMake\binMake.exe" -C P:\ "a3\plants_f\clutter\data\c_flower_yellow.rvmat" "p:\temp\a3\plants_f\clutter\data\c_flower_yellow.rvmat" 20:08:45: Creating process: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\BinMake\binMake.exe" -C P:\ "a3\plants_f\clutter\data\c_thistle_thorn_green_hi_f.rvmat" "p:\temp\a3\plants_f\clutter\data\c_thistle_thorn_green_hi_f.rvmat" 20:08:46: Creating process: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\BinMake\binMake.exe" -C P:\ "a3\plants_f\clutter\data\c_bigfallenbranches_pine.rvmat" "p:\temp\a3\plants_f\clutter\data\c_bigfallenbranches_pine.rvmat" 20:09:20: Extensions:
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Hello, I was wondering if any one could tell me how to get all ArmA 2 or CUP content (Objects and such) into terrain builder? Or perphasps provide me with a download to the addons. I have bought Mikero's tools but there is only a AiA2P but no ArmA2P, so I am confused on how exactly to get all the content for terrain builder. Thanls in Advance!
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Hello, I am creating a reimagining of Chernarus. I have added onto the map, created a new sat map and mask, and am ready to start adding in objects. However, I do require some help. Due to it being a reimaging of Chernarus, I want to keep the main cities like Cherno, Electro, etc, but need to somehow import the buildings in the same position. I have looked into DePew, and attempted to export the object positions. I export them as an. LBT file, import them in terrain buildings through File>Import>Objects, a loading window appears, however at the end, no objects are added. Any help on how to do this would be incredibly helpful! Thanks in advance!
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Thanks for your reply, you have helped me much in the past days! So, would I just put this "C:\Users\Harry\Downloads\@CUP_Terrains_Complete\addons" ? Or is it a specific .PBO?
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here is the packing.log, which I assume is the output due it being next to the bin.log? https://drive.google.com/file/d/0B5WnJ8I3tIzzS0hlRUFlMldjc0U/view?usp=sharing
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Will take a look, one min.
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Hello, I am experiencing great difficulty with bulldozer. I am running a 40960 map, with all Sat map, Normal map and Mask maps each cut into four 20480 .BMP files. I assume I have properly setup my layers.cfg as well, however will post all needed data. My map frame properties: My layers.cfg: class Layers { class tk_hlina { texture = "Chernarus_Reimagined\data\tk_hlina_mco.paa"; material="Chernarus_Reimagined\data\tk_hlina.rvmat"; }; class al_gras { texture = "Chernarus_Reimagined\data\al_gras_mco.paa"; material="Chernarus_Reimagined\data\al_gras.rvmat"; }; class cr_les1 { texture = "Chernarus_Reimagined\data\cr_les1_mco.paa"; material="Chernarus_Reimagined\data\cr_les1.rvmat"; }; }; class Legend { picture="Chernarus_Reimagined\source\mapLegend.png"; class Colors { /// color names should correspond to surface layer names al_gras[]={{0,0,255}}; tk_hlina[]={{254,0,0}}; cr_les1[]={{0,255,1}}; }; }; When I go into Bulldozer, I am hit with: "Cannot load texture chernarus_reimagined|data|layers\s_000_000_ico.paa." I can not fathom what is causing this problem and would appreciate any help you lovely people can give me. Thanks in advamce, H.
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Trouble with generating layers [PLEASE HELP]
SNAFU replied to SNAFU's topic in ARMA 3 - TERRAIN - (BUILDER)
I did not know about that batch file. Do i use it instead of "Convert textures into *.Paa files"? Also I have just deleted that file and will attempt at generating layers with the "5 Materials per cell" option. Will post feedback when available. -
Trouble with generating layers [PLEASE HELP]
SNAFU replied to SNAFU's topic in ARMA 3 - TERRAIN - (BUILDER)
So any ideas on what is causing the problem? -
Trouble with generating layers [PLEASE HELP]
SNAFU replied to SNAFU's topic in ARMA 3 - TERRAIN - (BUILDER)
Will try it, thank you. And I hadn't thought of checking that, but will do check it and get back to you. -
Trouble with generating layers [PLEASE HELP]
SNAFU replied to SNAFU's topic in ARMA 3 - TERRAIN - (BUILDER)
Okay, so just re-import my satmap, normal map and mask map as whole 20480x20480.bmp files? Also I do select that option. -
Trouble with generating layers [PLEASE HELP]
SNAFU replied to SNAFU's topic in ARMA 3 - TERRAIN - (BUILDER)
Here you go. -
Trouble with generating layers [PLEASE HELP]
SNAFU replied to SNAFU's topic in ARMA 3 - TERRAIN - (BUILDER)
I cut them in to four pieces in Photoshop, then exported them as .BMP files. I could not save as one large 40960 image as the .BMP format woudldn't allow me to save at that size. -
Trouble with generating layers [PLEASE HELP]
SNAFU replied to SNAFU's topic in ARMA 3 - TERRAIN - (BUILDER)
I do not think that would work. My entire map is 40960. My sat map is is cut into four squares of 20480, same process with the Normal and Mask map. Wouldn't having one sat map of 20480 be way too small for the 40960 terrain? -
Trouble with generating layers [PLEASE HELP]
SNAFU replied to SNAFU's topic in ARMA 3 - TERRAIN - (BUILDER)
Nope. Still got the same issue, exact missing texture too, depsite it being in the layers folder. This sucks. -
Trouble with generating layers [PLEASE HELP]
SNAFU replied to SNAFU's topic in ARMA 3 - TERRAIN - (BUILDER)
rrrrrrrrrrrrrrrrrrr -
Trouble with generating layers [PLEASE HELP]
SNAFU replied to SNAFU's topic in ARMA 3 - TERRAIN - (BUILDER)
Trying this now. Thank you. -
Trouble with generating layers [PLEASE HELP]
SNAFU replied to SNAFU's topic in ARMA 3 - TERRAIN - (BUILDER)
I did remove the layers, and I just re-exported again after deleteing another set. Yet the same error passists. Banging my in, man. -
Trouble with generating layers [PLEASE HELP]
SNAFU replied to SNAFU's topic in ARMA 3 - TERRAIN - (BUILDER)
Okay, I changed it, yet it still presents me with the same error. Any ideas why? -
Hello, While packing my file, I am using CUP models, I have ran into this error: s_satout_co.paa environment.hpp : ignored or merged sosopol.hpp : ignored or merged sosopol.wrp scanning wrp checking for missing files... all found checking config.cpp's for land_xx... missing class land_rails_bridge_40:house missing class land_mil_barracks_i_ep1:house missing class land_molo_krychle:house missing class land_mil_barracks_l_ep1:house How would one fix this?
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Hello, My tasks work well when launching the sceniro in multiplayer via the editor but when exported and selected in my dedicated server, no tasks appear at all, and non are assigned. any help would be great. Thanks in advance.
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Could someone help me with multiplayer tasks.
SNAFU posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I have am been working on a small set of missions for my ArmA 3 unit, however everthing task wise seems to be broken when used on a dedicated server. I have the tasks working correctly, one after another in editor SP test; aswell as the editors MP test, but when exported and used on my personal testing server, the tasks do not appear. I have looked into this and searched around on the forums and found many useful posts, ones which I have booked marked and I found the BIS wiki on tasks very insighful but I am still for some reason very perplexed on how to create tasks, from what I can assume, via .sqf scripts. Any help on this frustrating matter would be very appreciated, and you will have my utmost gratitude. Best Regards, Harry K. -
Hello, Is there anyway to stop a task being presented on the map until the first task is completed? It is incredibly frustrating as it just shows all taks at once, not allowing for a suprise task to be presented. Thank you in advance! Best Regards, Harry
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Hello, I am currently trying to make it so once all players are in the respective 130J the Task will complete and begin to take off, anyway to do this? Thank you in advance! Best regards, Harry
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Hello, Is there anyway to not have to use a sat image?