lockon3
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Everything posted by lockon3
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Hello I'm working on terrain, 8192 heightmap with x2 cell size, is there some limit for maximum and minimum altitude of terrain in arma3 engine?
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Hi, Is there any way to disable water in certain areas which are far from the sea (and are not connected to it)? Or Arma 3 engine always floods all areas that are below sea level, even if they're not connected to main sea/ water?
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I'm working on a large highly detailed terrain with 8192 grid size, 2 cell size (8192x2) heightmap. I'm able to import heightmap, layers, generate terrain, generate layers, view terrain in Buldozer, export it to the game and even place objects, trees, roads, etc in TB, Buldozer. But when i try to edit terrain topography in 3d Buldozer view (even slightly change elevation, smooth terrain) Terrain Builder freezes and crashes. Is there any way to use 8192 heightmap without TB crashing or should i stick to 4096 grid size x 4 cell size? Also how to get procedural infinite terrain outside of map to work? Using this option in terrain config causes game to crash.
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Custom indestructible building on my terrain
lockon3 replied to lockon3's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thx a lot :) . Problem solved. -
Custom indestructible building on my terrain
lockon3 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi! I'm trying to create new indestructible object/building and use it in my terrain project. I have working, fully textured model (with all lods) and config and i can place it in game (by using mission editor) and in my terrain (by using Terrain Builder). My object placed in ingame mission editor is indestructible (as it should be) but this same object added to my terrain in Terrain Builder is destructible in game (after making .pbo and adding this terrain to game ofc.). It seems like Terrain Builder ignores config.cpp of my object. Here is my config.cpp: How to make this object completely indestructible even if its placed in my terrain in Terrain Builder? -
Making vehicles less agile
lockon3 replied to Redphoenix's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
-nothing- edited -
In my case this cursor is even worse.This white "cursor" box (or frame-cursor-thing) in Buldozer should be empty (only white edges (frame), no full walls) but my has full white or black, not transparent walls. And i cant see anything through it especially when i want to select some objects. How to get this thing to look as it should (like that: http://www.ljplus.ru...v_buldozer2.jpg(empty walls, only edges, frame)? There is some key for it or sth? Because using Buldozer with even worse, non-transparent cursor is hard as ****. And sorry for my **** level of english.
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Maybe its little off-topic, but i didnt want to start new topic. I have little problem with Buldozer in terrain builder. This white "cursor" box (or frame-cursor-thing) in Buldozer should be empty (only white edges (frame), no full walls) but my has full white, not transparent walls. And i cant see anything through it especially when i want to select some objects. How to get this thing to look like that: http://www.ljplus.ru/img4/a/z/azzkijurist/ostrov_buldozer2.jpg(empty walls, only edges, frame)? There is some key for it or sth? And sorry for my **** level of english.