Hey Grimes was wondering if there was a way you could disable the part that makes the Opfor go unconscious and be drag and carry-able. Was wanting it to work just for Bluefor because of the mission my team created with zombies, not really fitting when its a loot based survival mission and waiting for zombies or other Opfor to bleed out to loot them is time consuming. Thank you for such a nice script though we love all the aspects of it.