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IrishPineapple

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Posts posted by IrishPineapple


  1. Hey guys, I've got a mission that I have maybe 20 hours into. With a combination of ALIAScartoon's scripts and some extra triggers and objective scripts. I've just realized yesterday when testing it in multiplayer, half if not all the sounds and scripts don't work without changing code to the RemoteExec format.  To make this easier, let me list the various scripts/commands I'm using:

    Various addActions, some that complete tasks when picked up

    Various SwitchMoves

    Various PlaySounds

    One CreateVehicle

    Various Hint parseTexts

    Some scripts from ALIAScartoon's scripts like fog, emp, ufo encounters.

    A literal ton of Triggers

    And a player animation when the mission starts.

    My question is, do I need to go back through and rewrite all my objects/vehicle init's codes to include remoteExec or is there a way to place in the init a line of code that activates all of them globally automatically? 

     

     

     


  2. Hey guys, Love CUP, love the pack. But I have some editing/scripting questions. Dont know if this is the right place for them so I apoligize if its not. Im wondering, 1) If there is any way to set the Marine vehicles to be folded via init or whatever needed, and 2) This towing tractor is amazing, but how in the hell do I get it to actually work? Thanks for your time guys!

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