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1stBN/160th SOAR Mod ArmA III WIP
MrEddyG replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If you need help testing the flight www.armaflightschool.com can help. -
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MrEddyG changed their profile photo
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Yes. we use nothing but advanced flight model.
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Thank you to all that help. Sorry for probably asking very noobish questions.
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Thank you for the help. I will put this code in.
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Sorry I am new to this. Should it be playsound3d "dis" and it will work? Or should it be this Playsound3d ["sound\dis.ogg", player]
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I have a mission that creates side missions. When the side mission starts, I want it to play a sound file. I have created the sound file, put it in a folder called sound. I created a description.ext file with the following entry. class CfgSounds { sounds[] = {}; class dis { name = "dis"; sound[] = {"sound\dis.ogg", 1, 1}; titles[] = {}; }; }; The file is in the folder named sound. The first line of the side mission sqf file calls for the sound playsound "dis"; if (isServer) then { playsound "dis"; When in editor, I start the mission in multiplayer, the first mission starts up and the sound plays. Once I PBO the mission and load it up to the dedicated server, the sound no longer plays. Any Idea? Quote MultiQuote Edit
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I have a mission that creates side missions. When the side mission starts, I want it to play a sound file. I have created the sound file, put it in a folder called sound. I created a description.ext file with the following entry. class CfgSounds { sounds[] = {}; class dis { name = "dis"; sound[] = {"sound\dis.ogg", 1, 1}; titles[] = {}; }; }; The file is in the folder named sound. The first line of the side mission sqf file calls for the sound playsound "dis"; if (isServer) then { playsound "dis"; When in editor, I start the mission in multiplayer, the first mission starts up and the sound plays. Once I PBO the mission and load it up to the dedicated server, the sound no longer plays. Any Idea?
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Sorry, but it was my server. Had to reinstall ace and cba. Thanks for all your help and great missions.
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Is anyone else having an issue with the vehicles. I loaded up non edited map on server, jumped in one of the humvees and it will not turn and moves like a parking brake is on.
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Thanks for the help and info
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Also now that all the weapons are out of the vehicles, I am still getting a No Entry bin\config.bin/CfgMagazines.rhs_m136_hedp_mag. Do you have a cargo load script for spawning vehicles?
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All the vehicles have RHS weapons and ammo. If you want to remove the RHS dependency, make sure to check the vehicle contents. :)
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Ok I believe I know what you are saying. Click on vehicle and choose different object. Do you have weapon storage in some of the vehicles as well? Getting error RHS M4 Carry handle not found when I run without RHS.
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What I did is opened map in editor, deleted a rhs vehicle and out a prowler I it's place for each wheeled vehicle and then replaced choppers with ghost hawks. Am I doing it wrong?
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When I remove the RHS stuff and add vanilla, no civilians or enemy spawn.