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KillPact

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About KillPact

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    http://www.signalcommunity.com
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  1. Yep, thats where this is kind of funny. We dont use the BLX Ridgeback in the mods, just the M1117 ASV. I went back and did some basic "debugging" and created a simple scenario on the VR with a NATO rifleman and the M1117 Woodland on the map. Went ahead and tried the scenario and same deal, "Cannot open object blx_ridgback\weapons\zasleh_proxy.p3d". Then I went back to my original scenario and removed the M1117's and no issue arose on load in. So I'm not sure what to say, I'm all up for trying things/answering questions to get the bottom of it.
  2. Hey cleggy, love what you have done here, can definately say that my guys are really enjoying what you made, its something super unique that no one really offers anything that comes close. I am having this issue though, wanted to share with you to see if its something that is conflicting, or a simple bug report. Every-time we try to load a scenario with one of the M1117's as an asset we get this error. "Cannot open object blx_ridgback\weapons\zasleh_proxy.p3d" It stops the mission load in, and then if we try to reload a second time it continues like normal. Thanks!
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