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Hardly

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About Hardly

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  1. Hardly

    1.68 - a few niggles

    I've actually noticed that some vehicles finally blow up if you use enough RO grenades... Before things like Zamac trucks and helicopters wouldn't blow up without at least an explosive charge... Saves a few missiles anwyway.
  2. This is on a normal playthrough of the campaign. I haven't edited the stock missions in anyway. This is during the "briefing screen" where you see the map and can edit team inventories but before the mission actually starts.
  3. On starting mission "Breaking Even" some of the teammates names are wrong. There are two "Vegas" when you open the actual inventory screens.
  4. Hardly

    User Mission Request Thread

    Have there been any skirmish missions (called scouting in the actual single player campaign) made? I really enjoy slower paced missions with simple objectives and individual freedom but it feels like the dynamic missions are a little TOO dynamic. I'd really like to play a mission...maybe say using ALIVE to simulate a battle between NATO and AAF/CSAT but where I play as FIA and have to follow certain rules of war such as: All captured/recovered NATO equipment/vehicles must be returned to NATO. All captured/recovered AAF equipment/vehicles can be procured for personal use. All captured/recovered CSAT vehicles must be destroyed on site to avoid confusion. This, coupled with your own camp/team that you could move around the map would be absolutely awesome.
  5. In Kerry's first mission after Bomos, the goal is to ambush a convoy and get the truck back to the hideout, where CSAT launches a counter-assault causing the player to flee to the factory: Park that truck...somewhere else...anywhere else... Park it and go on a massive killing spree taking out two helicopters, 2 APC's and half a dozen humvees... Then have your troops sit on the hill between the factory and the hideout, move the truck into position and ambush CSAT when they come for you. And when that's done...stroll your way back to the base with a truck full of gear... TL:DR; There is no timer for the mission after you steal the truck, or even before. So just make sure it doesn't get away...then have a blast for a few hours.
  6. Hardly

    Game On / Kerry's War

    I wanted to write in to anyone that's interested that I've started working on a mission to accomplish some of the goals above, however, first I want to mention that I finished my first playthrough of the mission as it stood. In spoiler tags for those who haven't finished the campaign or played Game Over. I finally ended the mission after all major roadways were patrolled once, and most minor towns were scouted for enemy presence. I think this mission, if planned right, could actually be accomplished in as little as 24 hours, but it needs 72 hours to be somewhat realistic. The most important thing is, even if it's not the *real* end to the campaign or the official end to the campaign, the extra 4 days of gameplay at the end of "Win" make Arma 3 feel worthwhile. That, for me, is what really matters. Not online, not mods, not multiplayer co-op, not jets or karts or marksmen or whatever. Lastly, the best part was probably killing so much stuff that the statistics page in the map screen broke... I hope to bring this experience to other people soon.
  7. I can provide a save file with this happening if need be...but I can't figure out why this happens.
  8. I'm getting a very strange bug in Arma 3 (This year I want to say...) maybe since the 64bit update. Sometimes when moving items in and out of trucks I will suddenly notice a clone of a vest or backpack in the crate. It has the exact same inventory as the one I'm wearing... If I add/remove items it affects both vests or backpacks.Both vests/backpacks are equipable/removable and can be put on separate characters who will then share inventory...
  9. I have a strange problem I noticed after a few years of playing Arma 3. It seems every time I pull 7.62 10 Round Magazines for the Rahim off a dead CSAT Ammo Carrier, I am unable to use the ammo. It forms a separate inventory item from the regular 10 round mags. Always in groups of 3, and as of my current mission I have 9... I tried searching the forums but couldn't find anything directly related to "7.62" "10 Round" or "mags" so I'm assuming maybe there is something but I couldn't find it due to search problems.
  10. Okay, I pulled C_EB.altis from the mission files and got it compiling properly for the first time ever so now I can try it out. :)
  11. How would this work for abandoned/neutral vehicles? Would I have to tag every vehicle in the mission including enemy vehicles if they become abandoned?
  12. Here is an update for anyone looking to edit campaign missions. With the repack of the campaign things have gotten easier to understand. 1. You will need a PBO manager. 2. Find the Arma 3/Addons/ directory. 3. Unpack Missions_F_EPA.pbo in its entirety, preserving all directory paths. 4. Create a directory called A3/ and move Missions_F_EPA/ into it so you get A3/Missions_F_EPA/(Everything). 5. Go into A3/Missions_F_EPA/Campaign/Missions and find the campaign mission you want. In my case it's C_EB.Altis 6. Copy that mission to your My Documents/Arma 3/Missions folder or My Documents/Arma 3 - Other Profiles/ (name) /Missions folder (For instance: My Documents/Arma 3/Missions/C_EB.Altis ) 7. Copy the unpacked A3 directory and its subdirectories into My Documents/Arma 3/Missions/C_EB.Altis to get My Documents/Arma 3/Missions/C_EB.Altis/A3/Missions_F_EPA/...) 8. Load your mission in the Eden editor, export it to a single mission and NOW you shouldn't get any missing file errors.
  13. Here is an update for anyone looking to edit campaign missions. With the repack of the campaign things have gotten easier to understand. 1. You will need a PBO manager. 2. Find the Arma 3/Addons/ directory. 3. Unpack Missions_F_EPA.pbo in its entirety, preserving all directory paths. 4. Create a directory called A3/ and move Missions_F_EPA/ into it so you get A3/Missions_F_EPA/(Everything). 5. Go into A3/Missions_F_EPA/Campaign/Missions and find the campaign mission you want. In my case it's C_EB.Altis 6. Copy that mission to your My Documents/Arma 3/Missions folder or My Documents/Arma 3 - Other Profiles/ (name) /Missions folder (For instance: My Documents/Arma 3/Missions/C_EB.Altis ) 7. Copy the unpacked A3 directory and its subdirectories into My Documents/Arma 3/Missions/C_EB.Altis to get My Documents/Arma 3/Missions/C_EB.Altis/A3/Missions_F_EPA/...) 8. Load your mission in the Eden editor, export it to a single mission and NOW you shouldn't get any missing file errors.
  14. In the mission "Game Over", I've noticed it's very easy to spot parked vehicles in the dark as ALL of their headlights are on if the vehicle is over 1km or more away and the game is in night-time mode. An additional problem is that vehicle headlights are on EVEN for certain destroyed vehicles. (I destroyed an Ifrit and later noticed it's lights were on while looking for targets.) The good news is that Kerry, being the nice, conscientious guy that he is...turns off lights IF he can enter and exit them once...
  15. Thank you for this. I'm not sure where to put it in the mission files but I'll figure it out! Meanwhile, for people who are already in-mission, switching to driver THEN exiting the vehicle seems to prevent this MOST of the time.
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