RitterNZ
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Everything posted by RitterNZ
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Thanks dedmen but I'm still having no luck. I need steps for dummies I know nothing of this stuff I just a copy and paste. I have tried class CUP_B_LR_Transport_GB_W: LandVehicle { tf_hasLRradio = 1; // 1 = true, 0 = false }; and class CUP_B_LR_Transport_GB_W: Car_F { tf_hasLRradio = 1; // 1 = true, 0 = false }; and I get error undefined base class : LandVehicle or Car_F. I have also tried null = [this, "driver_radio_settings"] call TFAR_fnc_setLrSpeakers; in the vehicle init and not working for speakers. Ideally I'm hoping to find something I can put in the mission init.sqf that will set speakers on for all vehicles but will be happy with any working command. Thanks.
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Hey, I am hoping to get some help with a couple things I am trying to implement in a mission. 1. I am trying to add LR radio to a couple of CUP Land Rovers that don't already have them: CUP_B_LR_Transport_GB_W CUP_B_LR_MG_GB_W I have looked at this example and used the class names of the vehicles I want to use but I am not really sure how to implement it as everything I have tried has failed to work. class MyVehicleWithRadio: LandVehicle { tf_hasLRradio = 1; // 1 = true, 0 = false }; 2. I want to have all vehicle radios to default to speakers so we hear comms coming from all vehicles. I have found this [_object, "driver_radio_settings"] call TFAR_fnc_setLrSpeakers; but I can not seem to get this working either. Hopefully someone has a solution :) Thanks.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
RitterNZ replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A small clip of the blood trails that we have been seeing. -
this works perfect for the script version, thanks.
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Awesome mod, is there any chance of setting bisign version and server key? Thanks.