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brenden0309

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  1. brenden0309

    Removing Map Objects in MP

    So, with this does a function need to be made in the description and have the function script point towards the initserver.sqf? because just having it as is did not fix our issue.
  2. brenden0309

    The Mega Help Me Thread V2

    can you send a copy of your cfg?
  3. That is very strange, what I recommend doing and is what I did is change all the roads into shapefiles and leave the intersections as the models there and you can get the road texture from the e76_roads addon folder in data
  4. brenden0309

    The Mega Help Me Thread V2

    http://tactical.nekromantix.com/wiki/doku.php?id=arma:config:cfgsurfaces
  5. brenden0309

    The Mega Help Me Thread V2

    Oh well for your cluster you're missing a set of entries that assigns the clutter to the surface. With the configuration I can't say because I have never seen a configuration look like the or inherit from anything like that
  6. I'd just place then down your self and if it's the model that's not showing up select a different road piece like the one before or after the missing piece.
  7. do you as well have the E76 addons in you main P Drive? For future interactions when using custom addons you extract them to the main P Drive dir.
  8. The issue y'all are having is that he didn't send the layers because that would be to big of a size, so that being said you just need to generate the layers.
  9. Hello all I've recently made a P Drive manager to help keep me organized and not have a million bat files for each P Drive. So that being said here is a code you can insert into a .bat file and edit accordingly to the instructions in the code. Hope this helps you out a little bit! ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :: :: :: Author: brenden0309 :: :: Description: use this to sort out your P Drives for working on many different projects. :: :: Notes: Throughout the code their are notes telling you what to change to configure this to your likings.:: :: :: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: cls @echo off SetLocal EnableDelayedExpansion title Arma P Drive Manger ::Enter The Names You Desire You P Drives To be. set name1=Kelleys Island set name2=Unnasigned set name3=Unnasigned set name4=Unnasigned set name5=Unnasigned set name6=Unnasigned set name7=Unnasigned set name8=Unnasigned set name9=Unnasigned set name10=Unnasigned ::Enter Paths Corresponding To The Given Names Above Below. set path1="B:\Map Development\P Drives\Kelleys Island" set path2= set path3= set path4= set path5= set path6= set path7= set path8= set path9= set path10= :start set usr= cls ::For Looks Add/Remove /'s and \'s to your likings to make the program look cleaner.(Do The Math) echo _____________________________________________________________________________________________ echo / \ echo / \ echo / P Drives 1.%name1% 2.%name2% 3.%name3% 4.%name4% 5.%name5% \ echo \ 6.%name6% 7.%name7% 8.%name8% 9.%name9% 10.%name10% / echo \ Tasks: (R)emove P Drive or (E)xit. / echo \_____________________________________________________________________________________________/ set /p usr= Please Select a P Drive or a Task: if /i "!usr!"=="1" goto P1 if /i "!usr!"=="2" goto P2 if /i "!usr!"=="3" goto P3 if /i "!usr!"=="4" goto P4 if /i "!usr!"=="5" goto P5 if /i "!usr!"=="6" goto P6 if /i "!usr!"=="7" goto P7 if /i "!usr!"=="8" goto P8 if /i "!usr!"=="9" goto P9 if /i "!usr!"=="10" goto P10 if /i "!usr!"=="r" goto Remove if /i "!usr!"=="e" goto Endof ) else ( goto start ) :P1 subst p: /d subst P: %path1% echo P Drive %name1% loaded. pause @goto start :P2 subst p: /d subst P: %path2% echo P Drive %name2% loaded. pause @goto start :P3 subst p: /d subst P: %path3% echo P Drive %name3% loaded. pause @goto start :P4 subst p: /d subst P: %path4% echo P Drive %name4% loaded. pause @goto start :P5 subst p: /d subst P: %path5% echo P Drive %name5% loaded. pause @goto start :P6 subst p: /d subst P: %path6% echo P Drive %name6% loaded. pause @goto start :P7 subst p: /d subst P: %path7% echo P Drive %name7% loaded. pause @goto start :P8 subst p: /d subst P: %path8% echo P Drive %name8% loaded. pause @goto start :P9 subst p: /d subst P: %path9% echo P Drive %name9% loaded. pause @goto start :P10 subst p: /d subst P: %path10% echo P Drive %name10% loaded. pause @goto start :RemoveNOp echo no P:\ Drive pause goto start :Remove subst p: /d echo Removed P Drive pause goto start :EndOf Exit
  10. brenden0309

    White Land Created around Camera

    Are you using any custom buildings? If so the unpboed mod pack needs to be placed in the main p drive. If your using AIA make a folder called ca in the main p drive and place all the unpboed mod packs from AIA your using for your map And lastly make sure that none of your mod packs are calling to a mod pack you don't have, that could cause loss of textures.
  11. brenden0309

    Road Object Pieces - Buldozer Problem

    You can just use four lane road textures on wider shape files works great.
  12. brenden0309

    roads not showing in buldozer

    If the roads arnt showing in bulldozer they won't show in game, your editor.sqs looks fine can you send a copy of your RoadsLib.cfg
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