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Spacemanspiff1998

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  1. Spacemanspiff1998

    Arma 3: Community wishes & ideas- DISCUSSION

    What about... after the Win campaign if you sided with Miller, Kerry escapes the island and goes rouge to find answers so more splinter hit cell man gameplay so like being able to use enemy uniforms If you are a Specific class (so if you are a black Op you can take Enemy uniforms but the average grunt can't) and lots of silenced weapons, infiltration and Urban combat. you would have to dodge government forces and Bounty hunters trying to bring you to justice but this would take place 1-5 years after so the Government Miller and his team was working with has basically given him a crap ton of money for getting them the WMD but some members were not compensated and are jealous of miller so you have the chose to kill/incapacitate them for working with miller or risk them working with you and having them expose you to the Gov't or miller himself, as miller Rules his own tourist trap with a iron fist and reaps the reward from all the profit so he can fund his own military. so they would be initially non-hostile as they have no idea who you are. But as you Start causing trouble you start having to avoid Police units to then living in the forest but you would need to eat like altis life and DayZ so venturing into towns to steal food, water and whatever you need to survive would be inevitable. when you confront miller you have the option of killing him and leaving, killing him and declaring that you have taken over and that the island is yours, letting miller survive and allowing the stability of the nation continue, a fourth option where miller remains in controls but in really you control all aspects of life on the island and he is just a public relations figure or a fifth and final ending where Kerry never gets on the plane at the start and just goes home to live a semi-normal life. but if you side with NATO the Reporter is Actually part of a mercenary group contracted by the US government to find answers/miller/the weapon. the campaign will take part in altis stratis, some other nearby Greek islands, A Large city in the united states (Portland OR (where A certain Ben Kerry resides) and the final mission would take place in a Asian Metropolis where you must get to the heart of the situation. the gameplay would involve you and the squad looking for Clues to the location of anything or anyone who can provide answers it would work like a detective game where after each successful mission you go back to base and analyze the clues and try to try to put the puzzle peaces together. you would have a monetary system so if you want that Uber cool Assault rifle to carry you through or those 3 extra mags you might sacrifice that driver who was willing to scream through the streets to provide you with answers or you might have to slog through a minefield to find some answers for a local or recover lost items in high risk areas for families for more cash . there would be missions where you had the choice to ether kill anyone who gets in the way or might be working for CSAT or chill for a few days and let the locals do there thing. a trip to the united states to find answers among the veterans who were there and saw miller's shenanigans first hand there should be more then just Kerry who survived the initial flashpoint on Straits. maybe some troops escaped with a boat or Hijacked a chopper or even got taken prisoner by the AAF there should be a mission where you look for answers among the AAF vets as well so you can see why they did what they did. so eventually after you gather enough support to get to the bottom of it all you gather a team to infiltrate CSAT intelligence headquarters. Depending on how much Intel you gathered is how many people are in your team and the more likely you are to succeeding. I.e if you gather no Intel its just your squad with only your wits on how to pull it off but a low survival chance but if you get all the Intel you can basically pull it off blindfolded with a chopper, getaway van, battle music, etc, etc. so afterwards you find miller and well he is no longer among the living as he was a loose end and failed "them" and is forced to pull a Rommel (kill yourself or we hurt your family) (you can find out who "they" are if you succeed the Intel HQ heist) afterwards the US government is ether upset or pleased depending on how the heist went. if it went bad you get low profile jobs until you can prove yourself but this is a mistake as CSAT uses the weapon on US soil to get revenge for the Intel heist crippling the us allowing CSAT to rise up as a new global superpower. if you kicked CSAT Butts then the US gov't tasks you with hunting down the CSAT weapon and removing it from Existence (or alternatively making it seem like the weapon is a fluke and CSAT should abandon the project). The first Campaign would teach about how people will go to any lengths to get revenge/what they want and how sometimes killing the bad guys isn't the right The second Campaign would show in the fist half how war destroys peoples lives and how it can scar a nation for years and in the second half would show how one event can change the world
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