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rainque

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Everything posted by rainque

  1. The Lee–Enfield bolt-action, magazine-fed, repeating rifle was the main firearm used by the military forces of the British Empire and Commonwealth during the first half of the 20th century. It was the British Army's standard rifle from its official adoption in 1895 until 1957. I am by no means firearms are expert. There might be problems with recoil, damage etc. I would like to have feedback from you guys so i can fix them. This is my first experience with porting and arma 3 modding. Lee-Enfield No.4 MKI (Chamber and reload animation) Lee-Enfield No.4 MKI - Railed (Chamber and base game LRR reload animation) I added toadie2k's chamber and reload animations for this weapon. They are not perfectly fit for this weapon, but they look good while using it. Dependencies CBA Weapon Eventhandler Framework (for rechamber / bolt action movement animation) Contributing Authors Bohemia Interactive - ARMA 2 samples toadie2k - Bolt action, reload animations Slatts - Help with config files Download Here Steam Workshop
  2. @foxhound Thank you! @dragon01 I dont think i can add it. I dont know how to create animations. But i will try to change bolt's animation speed so it can be same level with hand animation.
  3. Thanks for your kind words. I'll definetly visit your TS in my free time.
  4. rainque

    [MP][CTI-COOP] Liberation (beta)

    Thanks for the example and tutorial mate appriecete it
  5. rainque

    [MP][CTI-COOP] Liberation (beta)

    Guys how do i make it ACE3 compatible?
  6. rainque

    [MP][CTI-COOP] Liberation (beta)

    Thanks i'll try it . Looks like FPS is little lower while playing in LAN
  7. rainque

    [MP][CTI-COOP] Liberation (beta)

    Alrighty then :D when playing in scenarios i can be zeus and delete them. But solution is solution mate :D
  8. rainque

    [MP][CTI-COOP] Liberation (beta)

    Alrighty then its not problem at all. How do i manage soldiers that spawned around fob though?
  9. rainque

    [MP][CTI-COOP] Liberation (beta)

    @FAILIX. Looks like problem is still going on mate. I am using High Command mod for squads. I relogged the server and only the soldiers near my FOB was spawned (others in city is despawned again) and i cant use soldiers near FOB because they are not in high command squad . What do you think problem is ?
  10. rainque

    [MP][CTI-COOP] Liberation (beta)

    Thanks mate you solved the issue. Have a good day
  11. rainque

    [MP][CTI-COOP] Liberation (beta)

    No i am playing it directly from "PLAY-SCENARIOUS" . I am playing single player btw.
  12. rainque

    [MP][CTI-COOP] Liberation (beta)

    @FAILIX Mate do you know why everytime i respawn or relog the single player scenario my army despawn and i start with 0/80 manpower. Everytime i need to build another army as its getting annoying
  13. rainque

    [MP][CTI-COOP] Liberation (beta)

    Hey thanks for this great sandbox experience. I have one question. My army is despawn everytime i die or relog the game. This way i cant defend point of interest etc properly because everytime i open the game or die i start with 0 army as usual. My helicopters, vehicle is spawning with no problem btw. Whats the solution ?
  14. Well i want to make the same mission as ALiVE | Quick Start showcase comes with mod. How can i open it in editor ?
  15. I only have "Activate Profile Debugs" under Virtual AI System. Cant find mark profiles
  16. I have only 1 marker on map right now. And i type BLUEFOR_1 into whitelist line. Still same thing. No platoon only 5-6 soldiers. It doesnt define HQ in the area either.
  17. I already created marker named BLUEFOR_1 and wrote down TAOR in military placement
  18. Well in official ALiVE youtube tutorial his units looks like this on map; And mine; I think there is a problem about mine
  19. I set my TAOR in Military Placement (Mil Obj) and tried to spawn Platoon (30). But when i preview the map it only spawns few units (4-5 random infantry) and doesnt spawn any supply boxes. What am i doing wrong ?
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