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Rob606
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Posts posted by Rob606
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also annoying is when I command team to stop, some decide to get out of vehicle lol
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For AI to drive properly, there is most likely only one option for the moment: the VCOM driving mod. Do note that I have not tried it in Hunter Six, but it does look promising.
BI seems to not care about this problem enough. I have experienced situations where an AI driver could not drive a HMMV out of the base, I think it is because of the objects that Lato has placed in order to build the base setup, it seems like the AI do not "see" them.
Thanks I will try that mod, though I have this issue regardless of location, it happens anywhere there is terrain clutter, towns trees etc.
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I am loving this except for 1 thing that is very fustrating
The AI for my team sucks bad at driving and they always get stuck someplace of ram the rear of my truck im at the point where I spend more time going back for my team to get them back on a road unstuck ect than actual missions >.<
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I really like this and previous installment many thanks for a well thought out campaign.
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As an "Ex soldier" I can with 100% confidence advise that the weapon sway/stamina currently in the game is far from accurate. My experience so far in the game with weapon sway it would be almost right had I just completed a 100m sprint.
I tend to operate zoomed scope yet even a small movement generates abnormal sway. Any professional soldier used to handling weapons is easily able to recover and stabilise far better than whats currently represented within the games mechanics. Oh and thats in full gear vest backpack etc in excess of 80lb
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[SP Campaign] Hunter Six: Special Operations Unit
in ARMA 3 - USER MISSIONS
Posted
only using cba, jsrs3 vcomdriving and vcom ai