Morning everybody,
first of all thanks for patching an old game. This means for me that Arma 2 is not dead yet which is good :-)
Appart from the reported issues with zeroing on DMR and Sniper weapons, I did not read about the PKP so far. Also the PKP lost zeroing and since it was my favorite weapon, it is kind of sad :-S
There is also another issue I saw so far. Previously the Arma 2 client was tight to Steam so starting Arma 2 caused starting steam as well. This is not the fact anymore. If you now start Arma 2 but steam is not running, you simply get kicked from all servers when you try to connect.
One more issue...
I am running a DayZ Epoch 1501 Server and have a lot of customized stuff on it. I run a modified version of DZMS which is the mission system. It was configured to collect all weapons from dead enemies and add them to a box.
// find nearest box
_objects = nearestObjects [_unit, ["MedBox0"], 250];
_object = objNull;
if (count _objects == 0) then {
_object = createVehicle ["MedBox0", _unit, [], 0, "CAN_COLLIDE"];
_object addEventHandler ["HandleDamage", {false}];
clearweaponcargoGlobal _object;
clearmagazinecargoGlobal _object;
_objectID = str(round(random 999999));
_object setVariable ["ObjectID", _objectID, true];
_object setVariable ["ObjectUID", _objectID, true];
_object setVariable ["permaLoot",true];
_object setVariable ["DZMSCleanup",true];
} else {
_object = _objects select 0;
};
if (!isNil "_object") then {
{ // toolbelt and weapons
if (!(_x in ["NVGoggles","RPG7V"])) then {
_object addWeaponCargoGlobal [_x, 1];
};
} forEach (weapons _unit);
{ // ammo and other items
if (!(_x in ["PG7V"])) then {
_object addmagazineCargoGlobal [_x,1];
};
} forEach (magazines _unit);
};
Well, this happens server side. After the patch, the players did not see the weapons anymore in the box. My client was not updated when this issue occured and I saw the weapons. Now they are invisible for me as well!
Finally...
All this complains about the changed weapons and vehicles have only one single reason: We are not able to change them back to fit our needs. cfgVehicles, cfgWeapons, cfgMagazines and cfgAmmo cannot be modified via mission config, which is really something I would wish for christmas :-)
You have this cool inheritance concept which would allow us to modifiy the needed attributes with a few lines of code. But as mentioned, it is not supported in the mission file.
I am probably not the only one who wants this from Santa Clause :-)
Thanks, Merry Christmas and hohoho!