-
Content Count
9 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout Seren
-
Rank
Private
Profile Information
-
Gender
Male
-
Location
Moon
-
Interests
Long walks on the beach
-
Really enjoy playing this mission! I do have one question. I've tried adding the USS Nimitz as a second starting position in addition to the LHD for FA-18 support with no avail. Can anyone dig in and share the knowledge :) ?
- 2432 replies
-
-
Enemy occupation system (eos)
Seren replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
*** EDIT *** I had trouble a few days ago going about the height limit and I figured it out (at least in the editor). Here are my lines: OpenMe.sqf: For this my actual array is between 100-199 but for the purpose of this example I cut it short to just 4 grids in the array but the point should be made regardless. // 100-199 // House Patrol (2-4) + Street Patrol 2-4) null = [["EOSinf_100","EOSinf_101","EOSinf_102","EOSinf_103"],[1,1,100],[0,0],[0,0],[0],[0],[0,0,0],[0,0,300,EAST,TRUE,FALSE]] call EOS_Spawn; eos_core.sqf lines 30-40 if (!_cache) then { if ismultiplayer then { if (_heightLimit) then {_actCond="{vehicle _x in thisList && isplayer _x && ((getPosATL _x) select 2) < 500} count playableunits > 0"; }else {_actCond="{vehicle _x in thisList && isplayer _x} count playableunits > 0"; };}else{ if (_heightLimit) then {_actCond="{vehicle _x in thisList && isplayer _x && ((getPosATL _x) select 2) < 5} count allUnits > 0"; }else {_actCond="{vehicle _x in thisList && isplayer _x} count allUnits > 0";};}; With the above configuration the height limit works just fine. ----- The problem I'm running into is the template that works just fine if I self host however it DOES NOT WORK when I'm running it on my dedicated server. When hosting on my dedicated the grids are grey as if the script is somehow broken or not recognizing a dedicated server host. Anyone? -
Here's what I use to fill a crate up with medical items from ACE3 items. ACE3: https://forums.bistudio.com/topic/180091-ace3-a-collaborative-merger-between-agm-cse-and-ace/ 1) In the editor, place an empty Support [NATO] Box. 2) In the initialization field place: if (isServer) then { clearItemCargo this; ClearWeaponCargo this; ClearMagazineCargo this; this additemcargo ["ACE_fieldDressing", 100]; this additemcargo ["ACE_morphine", 20]; this additemcargo ["ACE_epinephrine", 20]; this additemcargo ["ACE_bloodIV_500", 10]; this additemcargo ["ACE_BodyBag", 10]; this additemcargo ["ACE_CableTie", 10]; this additemcargo ["ACE_EarPlug", 10]; }; Or you can substitute medical items with weapons or magazines by finding their class names and using any of the following: this addmagazinecargo ["CLASS_NAME_HERE", X] this addweaponcargo ["CLASS_NAME_HERE", X] Keep in mind, this will ONLY work if you self host. On a dedicated machine this DOES NOT work for reasons I have yet to figure out (Psss...if anyone can tell me how that'll be great)
-
[Working] MP ammo box script
Seren replied to riouken's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Worked like a charm! Thank you whiztler! -
[Working] MP ammo box script
Seren replied to riouken's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well, we would like to use the template for our members to hop on and play throughout the day. We opted not to use a cleaning script for reasons that do not really matter. What we want is a box that empties out it's content every few minutes. On that note I believe I found a solution, since it's running on a dedicated server, the line: if (!isServer) exitWith {}; Must be replaced with: if (isDedicated) exitWith {}; -
[Working] MP ammo box script
Seren replied to riouken's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This code works great on 2D Editor Preview & self host however I'm having trouble getting this script to work on my dedicated server. I adjusted the codes to only empty out all content of the box 100 time intervals. The purpose for this was to simply promote cleanliness when playing multiplayer. Can anyone take a look and tell me what's wrong? Here's the adjusted code: ///////// MP Ammo Box script ///////// By: Riouken ///////// For Arma 3 ///////// //Put this in the ammo box in game // nul =[this] execVM "ammo_box.sqf"; // ///////// if (! isServer) exitWith {}; _crate = _this select 0; while {alive _crate} do { clearMagazineCargo _crate; clearWeaponCargo _crate; clearItemCargoGlobal _crate; clearBackpackCargo _crate; sleep 100; }; -
would you still buy any BI product ?
Seren replied to sgtsev3n's topic in BOHEMIA INTERACTIVE - GENERAL
Years ago I was introduced to ARMA II and didn't like it. Fast forward a few years later when ARMA III came out I played it since ALPHA and haven't touched anything else since. Bohemia is really trying to make ARMA III appeal to the old schoolers out there as well as converting people from conventional FPS (Battlefield, COD, etc...) like me and it's working. So yeah I'll most probably buy BI products if they appeal to me. -
Just tried ACE toggle surrender/captive within ZEUS and it works just fine on a CUP Terrain map. I am not running MCC and in my template I added all necessary ACE modules.